Interior & exterior gghouse

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Joined: Tue Dec 11, 2018 12:38 pm

Re: Interior & exterior gghouse

Post by CodeHD » Fri May 17, 2019 1:07 pm

B.Y.O.B. wrote:
Fri May 17, 2019 12:32 pm
For correct rendering of the caustics, you will have to use Bidir + Metropolis.
In this case, I believe you need PGI cache, as the caustics viewed from outside the water will be SDS paths. BiDir would help if the camera is inside the water.

Posts: 235
Joined: Sat Mar 31, 2018 11:17 am

Re: Interior & exterior gghouse

Post by Fox » Fri May 17, 2019 8:58 pm

Peperepe77 wrote:
Tue May 14, 2019 2:40 pm
Hi guys, this is an update for exterior scene. I need help to create a good water material for the pool; now is a simple plane with glass material IOR 1,333.I should to add interior or exterior volume? There is a lux tutorial? Here references

CoolColJ shared nice water material, it's still up in Indigo material database.
If my conversion is right from absorption to transmission (if transmission is color at depth).

Depth 1m
R 0.966298
G 0.985604
B 0.981817

R 0.985789
G 0.986962
B 0.98815
Scale 0.010038

From the data in webpage i calculate the
ior 1.3262
Dispersion 0.002152

Do not use multiscattering, it's too slow

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