In this case, I believe you need PGI cache, as the caustics viewed from outside the water will be SDS paths. BiDir would help if the camera is inside the water.
Post your tests, experiments and unfinished renderings here.
CoolColJ shared nice water material, it's still up in Indigo material database.Peperepe77 wrote: ↑Tue May 14, 2019 2:40 pmHi guys, this is an update for exterior scene. I need help to create a good water material for the pool; now is a simple plane with glass material IOR 1,333.I should to add interior or exterior volume? There is a lux tutorial? Here references https://www.archdaily.com/907558/gg-house-sommet
If my conversion is right from absorption to transmission (if transmission is color at depth).
From the data in refractiveindex.info webpage i calculate the
Do not use multiscattering, it's too slow