Wow. That was a long break

Ever since Bioshock was released in 2007, the underwater city of Rapture has had its hooks in me. I instantly fell in love with the atmosphere, storytelling, game play, art and sound style.
Then Bioshock 2 came with even crazier plot twists, action and wtf-just-happened moments.
This is the Big Sister from Bioshock 2. I had loads of fun modeling this weird and interesting character with her creepy long legs and short torso and unmistakable outfit. Based on some detail renders by Blur studios.
Texturing in Substance Painter.
View the model in 3D on Sketchfab: https://sketchfab.com/3d-models/big-sis ... f021bc549f
https://en.wikipedia.org/wiki/BioShock
https://en.wikipedia.org/wiki/BioShock_2
Edit: I was contacted by the awesome people at Blendernation.com and they asked me if I wanted to write something about the creation process for their behind-the-scenes series. Obviously this was unexpected but it was also an honor. You can read it here if interested: https://www.blendernation.com/2019/06/0 ... bioshock2/