BlendLuxCore Development
Re: BlendLuxCore Development
I started the work on a light group editor realized as a compositor node group.
It is created with the press of one button in the light group panel and looks like this:
(the denoise node is not yet added by the script, but it will be)
It is created with the press of one button in the light group panel and looks like this:
(the denoise node is not yet added by the script, but it will be)
Re: BlendLuxCore Development
Look awesome and clean.
Can the wide node group mixer in the middle be animated ?
So we can make light animation based on a single render shot by animating light color and strengh along a time frame.

Can the wide node group mixer in the middle be animated ?
So we can make light animation based on a single render shot by animating light color and strengh along a time frame.
Re: BlendLuxCore Development
Yes, since it's a regular compositor node group, it can be animated.Sharlybg wrote: Sun Jul 12, 2020 12:52 am Look awesome and clean.![]()
Can the wide node group mixer in the middle be animated ?
So we can make light animation based on a single render shot by animating light color and strengh along a time frame.
Re: BlendLuxCore Development
AwesomeYes, since it's a regular compositor node group, it can be animated

Re: BlendLuxCore Development
Pretty cool.
I would add the option to have the denoise inside the node group, per pass, it will deliver better overall result I think.
I would add the option to have the denoise inside the node group, per pass, it will deliver better overall result I think.
Re: BlendLuxCore Development
I don't see how denoising each pass individually would benefit the result. It would certainly decrease the responsiveness of the setup a lot, though.juangea wrote: Mon Jul 13, 2020 4:20 pm I would add the option to have the denoise inside the node group, per pass, it will deliver better overall result I think.
Can you show images that prove a benefit of denoising individual lightgroup AOVs versus denoising the sum of the AOVs?
Re: BlendLuxCore Development
I'll try to assemble some example, I'm kind of missing from Discord and the forum because I'm a bit overwhelmed, but I'll see what I can do 

Re: BlendLuxCore Development
Hi BYBO ! Want to know if this node group is available and how enable it.B.Y.O.B. wrote: Sat Jul 11, 2020 10:05 pm I started the work on a light group editor realized as a compositor node group.
It is created with the press of one button in the light group panel and looks like this:
(the denoise node is not yet added by the script, but it will be)
Re: BlendLuxCore Development
It is not done yet. It's currently only available in a branch of the addon: https://github.com/LuxCoreRender/BlendL ... oup_editor