Look in http://cg.tuwien.ac.at/~zsolnai/luxrend ... stscene.7zneo2068 wrote: Thu Jan 11, 2018 8:43 pm BTW, there are missing files for the full render blender test
@Dade I'll write a detailed post later.
Look in http://cg.tuwien.ac.at/~zsolnai/luxrend ... stscene.7zneo2068 wrote: Thu Jan 11, 2018 8:43 pm BTW, there are missing files for the full render blender test
Maybe it is related to the fact that the new blendluxcore addon will allow only one material system : node tree shader.acasta69 wrote: Fri Jan 12, 2018 1:45 pm Hi,
in Texture Properties panel everything is empty:
Capture.PNG
So for example we cannot define a texture to be used with a modifier (or we can do that by temporarily switching to another render engine).
Is this just still to be done, or am i missing something about the new interface? I did not find a way to do that in the nodes editor.
(If this is just a dumb question due to not knowing Blender enough, please accept my apologies...)
It's something I did not yet get around to, will come eventually.
I don't think so.Sharlybg wrote: Fri Jan 12, 2018 3:50 pm Do you think new fix in blender 2.79a will solve the limitation we had in the past about color ramp implementation for luxcore ?
I noticed today that all motion blur transformations are global2local and not local2global like the instance transformations. This was required for compatibility with old Lux.
Yes, exactly.B.Y.O.B. wrote: Fri Jan 12, 2018 6:53 pm This means that we no longer have to invert object matrices for the "motion.x.transformation" props, right?
I'll start with camera motion blur (only the camera is moving, all objects are stationary).Dade wrote: Thu Jan 11, 2018 7:55 pm What is not working ? I mean, do you get unexpected results out of LuxCore or Blender ?