Discussion related to the LuxCore functionality, implementations and API.
lacilaci
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by lacilaci » Sun Feb 24, 2019 1:48 pm
Dade wrote: ↑ Sun Feb 24, 2019 12:56 pm
I'm basically looking for a "flame bait" LuxCoreRender Vs Cycles and I was thinking to this scene because I was under the impression it was available for download. The scene itself is not particularly important. Just to have a significative banner for alpha0 release
I'm in general also looking for more scenes to add
https://github.com/LuxCoreRender/LuxCoreTestScenes
Tweak the benchmark scene for 2.2:
300 samples + pgi + oidn
this gives final render quality +/- 12x faster (for me) compared to 2.1
give the scene for people to do their own comparison. 1 minute interiors is pretty big deal on it's own.
Sharlybg
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by Sharlybg » Sun Feb 24, 2019 2:00 pm
Corona bench !
i7 8700k PGI + OIDN 3mn
lacilaci
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by lacilaci » Sun Feb 24, 2019 2:04 pm
Sharlybg wrote: ↑ Sun Feb 24, 2019 2:00 pm
Corona bench !
i7 8700k PGI + OIDN 3mn
Coro 3mn i7 8700k PGI + OIDN.jpg
That looks really nice!!! How about gpu?
Sharlybg
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by Sharlybg » Sun Feb 24, 2019 2:17 pm
That looks really nice!!! How about gpu?
65 sc on R9 390 ! Note that this R9 Gpu is equivalent of Nvidia GTX1060.
Sharlybg
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by Sharlybg » Sun Feb 24, 2019 3:53 pm
PGI look So dark on Nakagin capsule scene
. Or don't have a given lastest fix
Path 5mn R9 390 + Titan Black + i7 8700k
PGI 5mn R9 390 + Titan Black + i7 8700k
Last edited by
Sharlybg on Sun Feb 24, 2019 3:59 pm, edited 1 time in total.
lacilaci
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by lacilaci » Sun Feb 24, 2019 3:57 pm
that's a big difference! How does the debug view on photons look?
Dade
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by Dade » Sun Feb 24, 2019 4:02 pm
kintuX wrote: ↑ Sun Feb 24, 2019 1:29 pm
How PGI flickering looks on still (with animated & static seed for sampler)
For animations, we are going to need the capability to load/save the cache from/to file, it is something I still need to write. There is also the fact that the cache is not currently deterministic (due to multi-threading), it may be something I will have to change too.
Dade
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Posts: 5672 Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy
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by Dade » Sun Feb 24, 2019 4:04 pm
Sharlybg wrote: ↑ Sun Feb 24, 2019 3:53 pm
PGI look So dark on Nakagin capsule scene
. Or don't have a given lastest fix
It may be a factor only if you are using caustic cache (not if it was an indirect cache only rendering).
Sharlybg
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by Sharlybg » Sun Feb 24, 2019 4:06 pm
lacilaci wrote: ↑ Sun Feb 24, 2019 3:57 pm
that's a big difference! How does the debug view on photons look?
Like this:
with theses settings :
Dade
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Posts: 5672 Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy
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by Dade » Sun Feb 24, 2019 4:07 pm
Sharlybg wrote: ↑ Sun Feb 24, 2019 2:00 pm
Corona bench !
i7 8700k PGI + OIDN 3mn
Coro 3mn i7 8700k PGI + OIDN.jpg
Talking of game changing features
We will need to spread a bit the "word" after the release of alpha0.