PhotonGI cache

Discussion related to the LuxCore functionality, implementations and API.
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lacilaci
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Re: PhotonGI cache

Post by lacilaci »

Dade wrote: Sun Feb 24, 2019 12:56 pm I'm basically looking for a "flame bait" LuxCoreRender Vs Cycles and I was thinking to this scene because I was under the impression it was available for download. The scene itself is not particularly important. Just to have a significative banner for alpha0 release :mrgreen:

I'm in general also looking for more scenes to add https://github.com/LuxCoreRender/LuxCoreTestScenes
Tweak the benchmark scene for 2.2:
300 samples + pgi + oidn

this gives final render quality +/- 12x faster (for me) compared to 2.1

give the scene for people to do their own comparison. 1 minute interiors is pretty big deal on it's own.
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Re: PhotonGI cache

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Corona bench !

i7 8700k PGI + OIDN 3mn

Coro 3mn i7 8700k PGI + OIDN.jpg
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lacilaci
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Re: PhotonGI cache

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Sharlybg wrote: Sun Feb 24, 2019 2:00 pm Corona bench !

i7 8700k PGI + OIDN 3mn


Coro 3mn i7 8700k PGI + OIDN.jpg
That looks really nice!!! How about gpu?
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Re: PhotonGI cache

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That looks really nice!!! How about gpu?
65 sc on R9 390 ! Note that this R9 Gpu is equivalent of Nvidia GTX1060.
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Re: PhotonGI cache

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PGI look So dark on Nakagin capsule scene :? . Or don't have a given lastest fix :?:

Path 5mn R9 390 + Titan Black + i7 8700k
Path.jpg

PGI 5mn R9 390 + Titan Black + i7 8700k
PGI.jpg
Last edited by Sharlybg on Sun Feb 24, 2019 3:59 pm, edited 1 time in total.
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lacilaci
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Re: PhotonGI cache

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that's a big difference! How does the debug view on photons look?
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Dade
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Re: PhotonGI cache

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kintuX wrote: Sun Feb 24, 2019 1:29 pm How PGI flickering looks on still (with animated & static seed for sampler)
For animations, we are going to need the capability to load/save the cache from/to file, it is something I still need to write. There is also the fact that the cache is not currently deterministic (due to multi-threading), it may be something I will have to change too.
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Re: PhotonGI cache

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Sharlybg wrote: Sun Feb 24, 2019 3:53 pm PGI look So dark on Nakagin capsule scene :? . Or don't have a given lastest fix :?:
It may be a factor only if you are using caustic cache (not if it was an indirect cache only rendering).
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Re: PhotonGI cache

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lacilaci wrote: Sun Feb 24, 2019 3:57 pm that's a big difference! How does the debug view on photons look?
Like this:
PGI debug.jpg



with theses settings :
PGI sett.jpg
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Re: PhotonGI cache

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Sharlybg wrote: Sun Feb 24, 2019 2:00 pm Corona bench !

i7 8700k PGI + OIDN 3mn


Coro 3mn i7 8700k PGI + OIDN.jpg
Talking of game changing features :shock:

We will need to spread a bit the "word" after the release of alpha0.
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