But this is a bug right? Like, not seeing caustics in shallow water or whatever is the issue...
But sds are still not converging anyways, that's another issue right?Dade wrote: Mon Sep 09, 2019 8:10 am There is currently a problem: it is like if SDS paths "eat" caustic paths in term of importance from Metropolis point of view (i.e. Metropolis renders only SDS paths if they are enabled).
I have not been able to make an example where I would obseve any convergence at all no matter how long I render, this looks the same in 200 or 7000 samples: sds stay blurry and dark and only some fireflies appear...
this is how sharp it should look underwater for better comparison this is pathcpu+metropolis with 1000 samples(lacks volume absorption but demonstrates how sharp it should be):