B.Y.O.B. wrote: Sat Jun 29, 2019 9:54 am
If you use a linear tonemapper, the results are linear and you can just add them together.
I think your idea is even better than mine: desaturate the noisy indirect light AOV a bit, then add the noisy AOVs together, then denoise - this might work much better than denoising the individual AOVs and then adding them.
You can combine them like in this example:
ah yes.. simply adding them together
But it seems that you're using Blender's nodes rather than luxcore's image pipeline (my current computer doesn't have Blender installed)?
Can I do this easily only with luxcoreconsole (or pyluxcore's console)? It's ok if it can't, because writing a separate program to do simple image processing is no big deal, just asking
And you inspired me of a possible solution to a problem in my original post: how to mimic VRay's "affect_reflections=false" feature. Just add all such lights into a separate radiance group and render all separate AOVs for both radiance groups (default and "no-reflection" one), DON'T add up "no-reflection" radiance group's indirect light AOVs. That's all.
It looks good in theory, but I haven't (yet) found an easy way to get two sets of AOVs for both radiance groups... Rendering twice should work (disabling one group in each render), but of course I want to do it with a single render.