Yes, sorry, here, without the wood texture:
Update: Removed file because without texture it doesn't crash.
File with texture (though not linked) here
Yes, sorry, here, without the wood texture:
It works very well!Dade wrote: Wed Feb 06, 2019 4:23 pm I modified the code so all delta materials (mirror, glass, archglass and null) show the reflected/refracted albedo instead of just black. It seems to work well.
This morning I downloaded all the latest builds and put them into BlendLuxCore addon:B.Y.O.B. wrote: Wed Feb 06, 2019 8:19 pm Does it only happen with OpenCL?
I can render with OpenCL CPU device just fine - maybe it's a driver bug?
Just tried to render without the wood texture and it works!
No, sorry, that's just a typo correction affecting pyluxcoretool generation in Windows.epilectrolytics wrote: Thu Feb 07, 2019 10:58 am I see Acasta has another build running: maybe already a fix?
Currently I cannot test the new features with OCL![]()
Ok thanks anyways!acasta69 wrote: Thu Feb 07, 2019 11:02 am No, sorry, that's just a typo correction affecting pyluxcoretool generation in Windows.
Thanks for stopping by!voxelium wrote: Tue Feb 05, 2019 11:00 pm Hi! I'm the lead developer of OIDN, and I'm very excited to see that you're working on integrating it into LuxCore!I'm happy to help, so please let me know if you have any questions or concerns!
You're right that there should be a more detailed guideline for the albedo and normal AOVs, and there should be some example images for these as well. I'll try to add these ASAP (hopefully tomorrow) to the website and documentation.