So what is the current glossinessusagethreshold number ? And what will happen if we reduce it to make it cover very reflective object ?Yes, like PhotonGI, there is a ".visibilitymapcache.visibility.glossinessusagethreshold" to set the glossy threshold.
Env. Light Visibility Cache
Re: Env. Light Visibility Cache
Re: Env. Light Visibility Cache
I think we already saw what will hapen...Sharlybg wrote: Mon Jul 29, 2019 10:58 amSo what is the current glossinessusagethreshold number ? And what will happen if we reduce it to make it cover very reflective object ?Yes, like PhotonGI, there is a ".visibilitymapcache.visibility.glossinessusagethreshold" to set the glossy threshold.
Re: Env. Light Visibility Cache
it is 0.05 like with PhotonGI.Sharlybg wrote: Mon Jul 29, 2019 10:58 amSo what is the current glossinessusagethreshold number ? And what will happen if we reduce it to make it cover very reflective object ?Yes, like PhotonGI, there is a ".visibilitymapcache.visibility.glossinessusagethreshold" to set the glossy threshold.
Re: Env. Light Visibility Cache
Is there any way to break this reflection limitation ?it is 0.05 like with PhotonGI.
Re: Env. Light Visibility Cache
Sharlybg wrote: Mon Jul 29, 2019 12:02 pmIs there any way to break this reflection limitation ?it is 0.05 like with PhotonGI.
Eh ? It is a feature, not a limitation

Re: Env. Light Visibility Cache
I mean a limitation in a way that if you go too low something like 0.001 the result lead to light weird beahaviour or black spot .... anyway result go too wrong to let it go.Eh ? It is a feature, not a limitationIt handle glossy-nearly-specular surface as specular instead of glossy.
An image to refresh my brainI think we already saw what will hapen...

Re: Env. Light Visibility Cache
It's a feature that needs to be exposed in BlenderSharlybg wrote: Mon Jul 29, 2019 12:02 pmIs there any way to break this reflection limitation ?it is 0.05 like with PhotonGI.

Re: Env. Light Visibility Cache
With this visibility cache, before we had artifacts on very glossy objects, now they are excluded from env.cache if they are bellow 0.05 glossiness...Sharlybg wrote: Mon Jul 29, 2019 4:13 pmAn image to refresh my brainI think we already saw what will hapen...![]()
One way or another, they are gonna be noisy. At least from what I've experienced so far.
Re: Env. Light Visibility Cache
So my point stay. I mean limitation or no limitation in way that even high reflection object can still be well sampled as it is for less reflective one without artifacts.It's a feature that needs to be exposed in Blender
It is a limitation to get all the speed unlocked :
If you stay at 0.05 =====>> you get artefact free render =====>> you get too much noise
If you go down 0.05 ====>>you get performance but =====>> Artefacts stop you
you're limited anyway.
Re: Env. Light Visibility Cache
It was just my assumption, only Dade knows if it's like that.Sharlybg wrote: Mon Jul 29, 2019 5:14 pmSo my point stay. I mean limitation or no limitation in way that even high reflection object can still be well sampled as it is for less reflective one without artifacts.It's a feature that needs to be exposed in Blender
It is a limitation to get all the speed unlocked :
If you stay at 0.05 =====>> you get artefact free render =====>> you get too much noise
If you go down 0.05 ====>>you get performance but =====>> Artefacts stop you
you're limited anyway.