New OIDN 1.4 with new features and better detail preservation
Re: New OIDN 1.4 with new features and better detail preservation
It is clearly better !
Re: New OIDN 1.4 with new features and better detail preservation
Yep I'm starting to see some benefits in some pictures.
While it's not my final analysis I think I have observer the improvement in something very important, I'll show the tests as soon as I have some time
While it's not my final analysis I think I have observer the improvement in something very important, I'll show the tests as soon as I have some time
Re: New OIDN 1.4 with new features and better detail preservation
This is one situation where I think having the option to consider the albedo as totally clean and not prefilter it could be better, in this case we loose detail in the cloth texture because it's being interpreted as noise when it's not, and the scene has more than 3000 samples.
This is the denoiser output:
And this is the Albedo:
I can assure you that the Albedo is totally clean, but OIDN is considering that detail as noise I suspect, and that's why it's removing it from the final image.
So having this option I think can improve result in these situations, and I imagine that's what the option is useful for.
This is the zone without denoiser:
This is the denoiser output:
And this is the Albedo:
I can assure you that the Albedo is totally clean, but OIDN is considering that detail as noise I suspect, and that's why it's removing it from the final image.
So having this option I think can improve result in these situations, and I imagine that's what the option is useful for.
This is the zone without denoiser:
Re: New OIDN 1.4 with new features and better detail preservation
I can easily add an option to enable/disable albedo pre-filtering but how does look the normal pass in that case ?
It may also be a good example to report to Intel OIDN guys.
It may also be a good example to report to Intel OIDN guys.
Re: New OIDN 1.4 with new features and better detail preservation
does that also mean you can turn it off and on for albedo and normal individually. i would think something like this in the blender addon (this is just photoshop)
Re: New OIDN 1.4 with new features and better detail preservation
Is maybe lack of microfacet normal mapping having a diminishing affect on denoiser?
Re: New OIDN 1.4 with new features and better detail preservation
That is the reason of my question.
Re: New OIDN 1.4 with new features and better detail preservation
Normal doesn't/can't be filter but yes for Albedo.
Re: New OIDN 1.4 with new features and better detail preservation
There are three options AFAIK:
- Use Albedo as before
- Pre-Filter Albedo to remove residual noise
- Consider Albedo as 100% clean
The one I refer to is the third one, it does consider Albedo as perfectly clean, like pre-filter but without pre-filter
I don’t have the render right now, I’ll repeat it tomorrow and show you the normal, however it was pretty clean, the shader is mainly Albedo and roughness, with a tiny bit of normal, the artifacts you see there are because a too high normal intensity, but the blurring happens without that too (I tested it 10 minutes ago, before seeing this message, sorry)
- Use Albedo as before
- Pre-Filter Albedo to remove residual noise
- Consider Albedo as 100% clean
The one I refer to is the third one, it does consider Albedo as perfectly clean, like pre-filter but without pre-filter
I don’t have the render right now, I’ll repeat it tomorrow and show you the normal, however it was pretty clean, the shader is mainly Albedo and roughness, with a tiny bit of normal, the artifacts you see there are because a too high normal intensity, but the blurring happens without that too (I tested it 10 minutes ago, before seeing this message, sorry)
Re: New OIDN 1.4 with new features and better detail preservation
Here is an example with the three channels, Beauty, Albedo and Avg Shding Normal.
As you can see all the texture detail is being killed in the denoise process, and I think it is because the Albedo PreProcess detecs the texture detail as noise.
Albedo is noise free enough, at least to try it, you see it here a bit pixelated because it's a zoom, and the texture has a very fine grain detail, so the "noise" you see is part of the texture, not part of the render.
Beauty with noise blurrying the result:
Albedo noise free
Normal
Also here is the crop oat real resolution.
Denoised:
Non-Denoised:
Albedo:
Normal:
As you can see all the texture detail is being killed in the denoise process, and I think it is because the Albedo PreProcess detecs the texture detail as noise.
Albedo is noise free enough, at least to try it, you see it here a bit pixelated because it's a zoom, and the texture has a very fine grain detail, so the "noise" you see is part of the texture, not part of the render.
Beauty with noise blurrying the result:
Albedo noise free
Normal
Also here is the crop oat real resolution.
Denoised:
Non-Denoised:
Albedo:
Normal: