BlendLuxCore Development
Re: BlendLuxCore Development
Hi B.Y.O.B ! want to make a suggestion about node tree. can you make a link between material name and material nodetree name so their always share the same name ?
Re: BlendLuxCore Development
Thanks for reminding me.
I added a handler that checks if node tree names are out of sync and syncs them if needed: https://github.com/LuxCoreRender/BlendL ... 2831f9b54f
Seems to work pretty well so far.
I added a handler that checks if node tree names are out of sync and syncs them if needed: https://github.com/LuxCoreRender/BlendL ... 2831f9b54f
Seems to work pretty well so far.
Re: BlendLuxCore Development
Thanks B.Y.O.B ! I'm bit ashamed to ask you more But .......................Hmmm !B.Y.O.B. wrote: Fri Jan 26, 2018 11:10 am Thanks for reminding me.
I added a handler that checks if node tree names are out of sync and syncs them if needed: https://github.com/LuxCoreRender/BlendL ... 2831f9b54f
Seems to work pretty well so far.
please if you have a bit more time can you exposed the Area light spread angle also i've notice that there isn't setting to control Lamp shadow smootness ?
Re: BlendLuxCore Development
Sure.
Shadow smoothness is controlled by the size of the lamp. You can make area lights larger or raise the sun radius.Sharlybg wrote: Sat Jan 27, 2018 8:35 am i've notice that there isn't setting to control Lamp shadow smootness ?
However, point lights and spot lights will always create perfectly sharp shadows.
Re: BlendLuxCore Development
It may be worth to add the support for a new "radius" parameter for point and spot lightsB.Y.O.B. wrote: Sat Jan 27, 2018 10:24 am However, point lights and spot lights will always create perfectly sharp shadows.

Re: BlendLuxCore Development
B.Y.O.B. wrote: Sat Jan 27, 2018 10:24 amSure.Shadow smoothness is controlled by the size of the lamp. You can make area lights larger or raise the sun radius.Sharlybg wrote: Sat Jan 27, 2018 8:35 am i've notice that there isn't setting to control Lamp shadow smootness ?
However, point lights and spot lights will always create perfectly sharp shadows.
Exuse me typo error want to say can't control Point light shadow.
Thank you anyway.
Re: BlendLuxCore Development
Done. On the way I also unified the support for IES files, so all lights where it's possible to use IES files do now support them (point lights, area lights, meshlights).
Could be useful, yes.Dade wrote: Sat Jan 27, 2018 10:37 am It may be worth to add the support for a new "radius" parameter for point and spot lights
Re: BlendLuxCore Development
Hi,
it seems that rotate values in texture 3D mapping node are not effective: for whatever value I get the same result.
Translate and scale work properly.
I am using build and addon from yesterday with Blender 2.79a RC.
A test scene is attached.
it seems that rotate values in texture 3D mapping node are not effective: for whatever value I get the same result.
Translate and scale work properly.
I am using build and addon from yesterday with Blender 2.79a RC.
A test scene is attached.
- Attachments
-
3dmap.zip
- (77.54 KiB) Downloaded 268 times
Re: BlendLuxCore Development
Thanks for the report, I fixed it: https://github.com/LuxCoreRender/BlendLuxCore/issues/60