BlendLuxCore Development

Discussion related to the LuxCore functionality, implementations and API.
Asticles
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Re: BlendLuxCore Development

Post by Asticles »

yes!
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg »

Hi B.Y.O.B ! want to make a suggestion about node tree. can you make a link between material name and material nodetree name so their always share the same name ?
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

Thanks for reminding me.
I added a handler that checks if node tree names are out of sync and syncs them if needed: https://github.com/LuxCoreRender/BlendL ... 2831f9b54f
Seems to work pretty well so far.
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg »

B.Y.O.B. wrote: Fri Jan 26, 2018 11:10 am Thanks for reminding me.
I added a handler that checks if node tree names are out of sync and syncs them if needed: https://github.com/LuxCoreRender/BlendL ... 2831f9b54f
Seems to work pretty well so far.
Thanks B.Y.O.B ! I'm bit ashamed to ask you more But .......................Hmmm !

please if you have a bit more time can you exposed the Area light spread angle also i've notice that there isn't setting to control Lamp shadow smootness ?
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

Sharlybg wrote: Sat Jan 27, 2018 8:35 am can you exposed the Area light spread angle
Sure.
Sharlybg wrote: Sat Jan 27, 2018 8:35 am i've notice that there isn't setting to control Lamp shadow smootness ?
Shadow smoothness is controlled by the size of the lamp. You can make area lights larger or raise the sun radius.
However, point lights and spot lights will always create perfectly sharp shadows.
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Dade
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Re: BlendLuxCore Development

Post by Dade »

B.Y.O.B. wrote: Sat Jan 27, 2018 10:24 am However, point lights and spot lights will always create perfectly sharp shadows.
It may be worth to add the support for a new "radius" parameter for point and spot lights :?:
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg »

B.Y.O.B. wrote: Sat Jan 27, 2018 10:24 am
Sharlybg wrote: Sat Jan 27, 2018 8:35 am can you exposed the Area light spread angle
Sure.
Sharlybg wrote: Sat Jan 27, 2018 8:35 am i've notice that there isn't setting to control Lamp shadow smootness ?
Shadow smoothness is controlled by the size of the lamp. You can make area lights larger or raise the sun radius.
However, point lights and spot lights will always create perfectly sharp shadows.
Dade wrote: Sat Jan 27, 2018 10:37 am
B.Y.O.B. wrote: Sat Jan 27, 2018 10:24 am However, point lights and spot lights will always create perfectly sharp shadows.
It may be worth to add the support for a new "radius" parameter for point and spot lights :?:
Exuse me typo error want to say can't control Point light shadow.
Thank you anyway.
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

Sharlybg wrote: Sat Jan 27, 2018 8:35 am can you exposed the Area light spread angle
Done. On the way I also unified the support for IES files, so all lights where it's possible to use IES files do now support them (point lights, area lights, meshlights).
Dade wrote: Sat Jan 27, 2018 10:37 am It may be worth to add the support for a new "radius" parameter for point and spot lights
Could be useful, yes.
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Re: BlendLuxCore Development

Post by acasta69 »

Hi,

it seems that rotate values in texture 3D mapping node are not effective: for whatever value I get the same result.
Translate and scale work properly.
I am using build and addon from yesterday with Blender 2.79a RC.
A test scene is attached.
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3dmap.zip
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Re: BlendLuxCore Development

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