And it seems clamping works ok I think... I had autoexposure enabled and probably the sun reflection was taking over

Even on a reflection on flat surface I had caustics slowly disappearing on me...B.Y.O.B. wrote: Tue Sep 17, 2019 7:40 am Could it be that the problem is related to bump mapping? In Dade's pool, the mesh surface is displaced, while lacilaci's water surface seems to make use of bump mapping.
Yes, see the above post.lacilaci wrote: Tue Sep 17, 2019 9:04 am If I understand this right, the disappearing caustics happen cause when scale becomes too low then metropolis cannot find paths? Or in your cases caustics never disappear?
I can't understand which is the image with more samples... the foreground image seems the longest rendered cause it has less noise but speaking about sharpening, it seems more or less the same... or even more blurred.Dade wrote: Tue Sep 17, 2019 9:26 am #1 you have to trust the algorithm, it is important to start with blurred caustics so Metropolis can find all of them and the algorithm will than sharpen them. Compare the above rendering with the initial blur:
psr2.jpg
See ? After a while the caustics are a LOT sharper.
#2 if you render for "too long", the angles will become too small (i.e. too much "sharpening") and samples will start to be all black and the image will start to be darker and darker.
I'm quite ok with #1 but #2 is a pain and must be solved. Some kind of lower cap could do the trick.
Well.. my question is, if you cap it what would be the limit of the sharpness?Dade wrote: Tue Sep 17, 2019 9:26 am This thing is starting to work (denoised lower right corner):
psr1.jpg
There are 2 important factors at the moment:
#1 you have to trust the algorithm, it is important to start with blurred caustics so Metropolis can find all of them and the algorithm will than sharpen them. Compare the above rendering with the initial blur:
psr2.jpg
See ? After a while the caustics are a LOT sharper.
#2 if you render for "too long", the angles will become too small (i.e. too much "sharpening") and samples will start to be all black and the image will start to be darker and darker.
I'm quite ok with #1 but #2 is a pain and must be solved. Some kind of lower cap could do the trick.
The 2 windows inside the single image are raw Vs denoised. You have to compare the first posted image with the second.marcatore wrote: Tue Sep 17, 2019 9:37 am I can't understand which is the image with more samples... the foreground image seems the longest rendered cause it has less noise but speaking about sharpening, it seems more or less the same... or even more blurred.
Yes.marcatore wrote: Tue Sep 17, 2019 9:37 am About the #2 , as cap you mean to limit how much small will be the search angle?
Ok. Now it's more clear.Dade wrote: Tue Sep 17, 2019 10:13 am The 2 windows inside the single image are raw Vs denoised. You have to compare the first posted image with the second.
How fast it is ?See ? After a while the caustics are a LOT sharper.