Discussion related to the LuxCore functionality, implementations and API.
Sharlybg
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by Sharlybg » Mon Jun 03, 2019 4:04 pm
B.Y.O.B. wrote: Mon Jun 03, 2019 3:39 pm
I have fixed the crash.
thanks
lacilaci
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by lacilaci » Sun Jun 09, 2019 10:35 am
Any updates on this solution?
Sharlybg
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by Sharlybg » Mon Jun 10, 2019 2:54 pm
My first test of Direct cache. It look so promising. I'm sure the artifacts problem can be solve with more development. It is really Worth it. it is like Day and night. Wow i'm amazed
Sharlybg
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by Sharlybg » Mon Jun 10, 2019 3:07 pm
Direct light cache doesn't properly work with Opencl :
light isn't correct look like an exposure issue but i don't know.
CPU
GPU
Blend :
B.Y.O.B.
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by B.Y.O.B. » Mon Jun 10, 2019 3:18 pm
As far as I know the OpenCL support for the env. light visibility cache was simply not implemented yet.
Sharlybg
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by Sharlybg » Tue Jun 11, 2019 9:26 am
B.Y.O.B. wrote: Mon Jun 10, 2019 3:18 pm
As far as I know the OpenCL support for the env. light visibility cache was simply not implemented yet.
are you kidding me
?
Really No GPU involved ?
So why am i rendering such kind of resolution (4k)
without denoiser in just 2.30 mn on a weak i7 4930k.
Please what kind of voodoo are playing With Dade with the luxcore code. What the hell is that
Sharlybg
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Posts: 3104 Joined: Mon Dec 04, 2017 10:11 pm
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by Sharlybg » Tue Jun 11, 2019 11:02 am
What the hell is that
Seriously it is time to think about a Game engine with that kind of speed even on CPU
Sharlybg
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by Sharlybg » Tue Jun 11, 2019 4:24 pm
maybe i've found a bug ,Viewport crash when env cache is enable.
Dade
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by Dade » Tue Jun 11, 2019 9:55 pm
Sharlybg wrote: Tue Jun 11, 2019 4:24 pm
maybe i've found a bug ,Viewport crash when env cache is enable.
The caches are usually disabled for RT modes but I have still to do it for this particular one.