Dade wrote: Fri Dec 28, 2018 4:02 pm
I'm looking at your scene and it works fine if I replace the "mattetranslucent" material with matte
I see no point in replacing mattetranslucent with matte, the problem is with translucent materials.
Dade wrote: Fri Dec 28, 2018 4:02 pm
It is pretty much impossible to check if the hundreds of leafs are "well formed" for me, can you reproduce the same problem with just a single cube ?
Not right now. But in every scene I have that problem. Maybe camera volume is not bugged, it is them practically useless.
It seems that for some reason, OpenCL kernel compiling suddenly takes an insane amount of time. In other news, however, rendering the same frame does, indeed, give wildly different results on OpenCL and CPU rendering:
happysmash27 wrote: Fri Jan 18, 2019 7:04 am
Update:
It seems that for some reason, OpenCL kernel compiling suddenly takes an insane amount of time. In other news, however, rendering the same frame does, indeed, give wildly different results on OpenCL and CPU rendering:
It looks like an NVIDIA OpenCL driver bug: sometime the break stuff, it has happened already multiple times, you can try to install the latest driver and than go back, looking for a working driver.
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