Anyway i imagine those not as walls but as a folded sheet of paper which is immersed in a volume (black box). Everything what happens inside this volume should be affected by the substance of the volume, therefore the lights should cast volumetrics. Only exception is if i define internally a new outside volume, which is therefore not affected by the substance of the previous volume.Dade wrote: Fri Sep 17, 2021 8:42 pmAs I wrote in my previous post, you need to define the inside/outside volume of the walls: a ray start from the light source hits a and has no information at all of the outside box, how could it have ?daros wrote: Fri Sep 17, 2021 4:29 pm Hi dade, but we defined a inside volume which contains the entire scene. In fact, as pointed out by sharlybg, under path tracing everything works well...only under bidir we have that issue.
A part form this, under pathgpu our set-up seems to work correctly.