BTW with luxcore it is a good thing to work at object real world scale. It is going to save you lot of headaches
Rendering
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Rendering
Re: Rendering
I would try a mix with rough glass, maybe driven by a texture for the mix amount.
Sharlybg wrote: Thu Nov 05, 2020 11:55 am BTW with luxcore it is a good thing to work at object real world scale. It is going to save you lot of headaches
This is a good idea most of the time, not only with LuxCore. It ensures correct light falloff behaviour, makes it easier to re-use assets in different scenes, and makes adjusting stuff like bump height or photon radius less of a trial-and-error process.
I rendered your scene with path + light tracing + caustics cache by the way, which is able to show SDS paths like the caustics mirrored in the side of the glass:
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- Cup4.blend
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