Rendering

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Sharlybg
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Re: Rendering

Post by Sharlybg »

Skilled420 wrote: Wed Nov 04, 2020 4:12 pm How would I create something that looks like this:Image
BTW with luxcore it is a good thing to work at object real world scale. It is going to save you lot of headaches :mrgreen:
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Skilled420
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Re: Rendering

Post by Skilled420 »

Why would be better?
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B.Y.O.B.
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Re: Rendering

Post by B.Y.O.B. »

Skilled420 wrote: Wed Nov 04, 2020 4:12 pm How would I create something that looks like this:
I would try a mix with rough glass, maybe driven by a texture for the mix amount.
Sharlybg wrote: Thu Nov 05, 2020 11:55 am BTW with luxcore it is a good thing to work at object real world scale. It is going to save you lot of headaches
Skilled420 wrote: Thu Nov 05, 2020 5:38 pm Why would be better?
This is a good idea most of the time, not only with LuxCore. It ensures correct light falloff behaviour, makes it easier to re-use assets in different scenes, and makes adjusting stuff like bump height or photon radius less of a trial-and-error process.

I rendered your scene with path + light tracing + caustics cache by the way, which is able to show SDS paths like the caustics mirrored in the side of the glass:
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Cup4.blend
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cup_path_lighttracing_caustic_cache.jpg
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