
Just export the scene and check the properties, they seems to show this problem. This behavior clearly breaks all the above discussion.
It looks like BlendLuxCore multiply the scalar gain for the color and export everything as a gain value.Dade wrote: Mon Dec 09, 2019 3:54 pm The problem may be in BlendLuxCore, it seems to set the "gain" value with the "color" for spot lights![]()
Only members of the project can directly push to the BlendLuxCore repository (https://github.com/orgs/LuxCoreRender/t ... rs/members), an occasional push is usually handled with a pull request instead.chafouin wrote: Sun Dec 15, 2019 9:38 am Do you all work on your own fork to be able to Pull request, or do you work directly on the BlendLuxCore repository?