Even so, it's in the scene. Most likely why new scene file behaves well.lacilaci wrote: Mon Sep 09, 2019 2:43 pmThere is no ocean mesh anymore (it's disabled from rendering) what you see is just ground color set in sky shaderkintuX wrote: Mon Sep 09, 2019 2:35 pm I think it's precision issue, starting with huge plane/boundary to satisfy the need for horizon... can you remove the big stuff from your scene and check again?
pathOCL turning singlesided meshes transparent
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: pathOCL turning singlesided meshes transparent
Re: pathOCL turning singlesided meshes transparent
deleted, saved scene, reopened.. same problem..kintuX wrote: Mon Sep 09, 2019 3:25 pmEven so, it's in the scene. Most likely why new scene file behaves well.lacilaci wrote: Mon Sep 09, 2019 2:43 pmThere is no ocean mesh anymore (it's disabled from rendering) what you see is just ground color set in sky shaderkintuX wrote: Mon Sep 09, 2019 2:35 pm I think it's precision issue, starting with huge plane/boundary to satisfy the need for horizon... can you remove the big stuff from your scene and check again?
And this had happened before in a mostly empty scene (always with a single sided planar meshes)
However I added some more stuff to the scene and suddenly problem is gone again.. I have no idea what's happening and how to replicate. I will try to watch for this and if it happens in a simplified scene I'll post the scene right away.
Re: pathOCL turning singlesided meshes transparent
Have you tried deleting everything apart from the problematic tables? Is it still reproducable in that case?
Re: pathOCL turning singlesided meshes transparent
I haven't... But it's good enough to move "bad" table away and it was ok... Right now everything is ok though so I don't know... I'll be watching more closely for this issue so that if it happens in a simple scene I can share it.B.Y.O.B. wrote: Tue Sep 10, 2019 9:23 am Have you tried deleting everything apart from the problematic tables? Is it still reproducable in that case?
Re: pathOCL turning singlesided meshes transparent
by the way these precission issues are horrible. I move camera 100m away and half of the stuff turns glitchy and black etc.. If this was a housing project it would not be doable on gpu!
Re: pathOCL turning singlesided meshes transparent
aaand here we go again...
Re: pathOCL turning singlesided meshes transparent
Good, save a copy of this scene and then try to reduce the size so we can take a look. 

Re: pathOCL turning singlesided meshes transparent
No, cpu handles this well... Same as when go and view the whole thing from distance, cpu shows everything ok but opencl has a lot of things black and glitchy...
I tried to play around with the min epsilon value but it didn't do anything...
Re: pathOCL turning singlesided meshes transparent
Yes, the problem is that as I start reducing scene size and deleting objects it randomly pops back in and renders normally...B.Y.O.B. wrote: Wed Sep 11, 2019 7:42 am Good, save a copy of this scene and then try to reduce the size so we can take a look.![]()
Actually I'm still adding a lot of objects to scene and yet it again jumps between good and bad...
However, I've noticed this only on the tables and I think it has to do with the fact that their tops are open and single sided. I will try to merge meshes of the table into single one if it helps...