lacilaci wrote: Wed Jan 30, 2019 5:52 pm
So, can be something done about those corner splotches from epilectrolytics's post?
It is a different problem I have still to look into: it is usually solved by increasing path.photongi.*.lookup.maxcount but I have yet to try. I'm still looking into caustics "pointness", it doesn't convince me and it should be fixable.
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Regarding splotches, are the caches used as simple 2d "heat maps" during rendering, or additional infos are used ? Would it make any sense to denoise the caches before using them to render ?
About splotchiness in the "corner".... could have meaning to evaluate something like an ambient occlusion that drive ( focus) the photons in that regions? (Sorry for the uncorrect words... as Ambient Occlusion I mean a way to estimate the geometry intersections just in a radius)
Did few quick tests and I'm having big problems solving light leaking and glossy reflections look weird. First impressions are very close to DLCS, where it is a bit of pain to set up properly.
lacilaci wrote: Tue Feb 05, 2019 6:38 am
Did few quick tests and I'm having big problems solving light leaking and glossy reflections look weird. First impressions are very close to DLCS, where it is a bit of pain to set up properly.
Especially sun+sky+interior seem to be extremely difficult to sample properly