Of course, always save EXR (maybe PNG in addition) with only tonemapping imagepipeline for any serious work.lacilaci wrote: Sat Jan 26, 2019 6:28 pm Also avoid abberation and image filtering so that the noise is fine and easy to remove with some cross frame denoising in video editor. If you still want abberation it should be done as a last step in post(I would still avoid it though, keep things clean)
PhotonGI cache
Re: PhotonGI cache
Re: PhotonGI cache
You are missing a little nice paradox of cloud computing (i.e Azure, AWS, GoogleCloud, etc.): ranting a VM for 5 days or renting 120 VMs for 1 hour has the same costB.Y.O.B. wrote: Sat Jan 26, 2019 6:21 pm By the way, 5 minutes per frame is still pretty long.
If we say we want to render 1 minute of footage, that is:
60 sec * 24 frames/sec = 1440 frames
1440 frames * 5 min/frame = 7200 min = 120 hours = 5 days rendertime.
Or did I make a mistake?

The statement is not entirely correct because we may want to use discounted VMs (i.e. unused) and they may be not available in the required quantity but, still, the general idea is there ... it sounds quite crazy, isn't it ? Basically, the cost is fixed and the rendering time is always potentially zero

For instance, 1 hour x 120 x VMs with 72 cores 144 GB ram 576 GB storage costs $83.76 on Azure: https://azure.microsoft.com/en-us/prici ... b14edbe69b
Now we can wait a bit more than 1 hour for the rendering and spend $9.31 for an 8 cores VM. It is a damn good price. If you factor power consumption, etc. it is a lot better than having some in house hardware resource.
It is a while I'm trying to finding a way to make this solution available for every one. Azure has also a nice Python SDK and should be quite easy to develop an utility do queue a set of frames and render them on Azure.
Re: PhotonGI cache
Oh my .........BTW, we should (plan to) work on a DemoReel with 3-4 small ArchViz animations with scenes like this one: 5 minutes + denoising starts to be a viable rendering time, on Azure, it should be possible to render everything in one night.

I feel a huge migration comming. Are you ready ?
If it is 5mn on your I7 3930k then it should be arround 3× time faster on a GTX 1060.
Re: PhotonGI cache
It would be awesome if one result of this project would be a simple to use UI program for rendering in the cloud.Dade wrote: Sat Jan 26, 2019 7:15 pm It is a while I'm trying to finding a way to make this solution available for every one. Azure has also a nice Python SDK and should be quite easy to develop an utility do queue a set of frames and render them on Azure.
Re: PhotonGI cache
waaaaaait. This was 5min without gpu???Sharlybg wrote: Sat Jan 26, 2019 7:30 pmOh my .........BTW, we should (plan to) work on a DemoReel with 3-4 small ArchViz animations with scenes like this one: 5 minutes + denoising starts to be a viable rendering time, on Azure, it should be possible to render everything in one night.. And this is without GPU in the mix.
I feel a huge migration comming. Are you ready ?
If it is 5mn on your I7 3930k then it should be arround 3× time faster on a GTX 1060.
Re: PhotonGI cache
Yes, I have yet to write the OpenCL (and it will be the last thing to do: after most stuff has been tested/fixed/etc.).
Re: PhotonGI cache
Yes, one of the reasons would be to have, as side product, a new tool, more testing, etc.B.Y.O.B. wrote: Sat Jan 26, 2019 7:35 pmIt would be awesome if one result of this project would be a simple to use UI program for rendering in the cloud.Dade wrote: Sat Jan 26, 2019 7:15 pm It is a while I'm trying to finding a way to make this solution available for every one. Azure has also a nice Python SDK and should be quite easy to develop an utility do queue a set of frames and render them on Azure.
Re: PhotonGI cache
We should go for standar quality like this : "The best or Nothing"BTW, we should (plan to) work on a DemoReel with 3-4 small ArchViz animations with scenes like this one: 5 minutes + denoising starts to be a viable rendering time, on Azure, it should be possible to render everything in one night.

https://www.youtube.com/watch?v=AQ-3aRhvFwU&t=156s
https://vimeo.com/15630517
https://www.youtube.com/watch?v=xd4eC-2GLlk
https://vimeo.com/61835260
Try to reach stars maybe you will land on to moon or mars

Re: PhotonGI cache
Too much time... we NEED realtime... ahahahahahDade wrote: Sat Jan 26, 2019 1:32 pm Added the multi-threads support for visibility particles tracing.
A 5 minutes rendering with the latest version:
test.jpg
About 10 seconds of pre-processing![]()
I don't want to take a tea waiting for the final render

@Dade I think it's a great achievement. If it will be consistent with all shaders and scenarios I think you found the right way to give us a great tool.
- FarbigeWelt
- Donor
- Posts: 1074
- Joined: Sun Jul 01, 2018 12:07 pm
- Location: Switzerland
- Contact:
Re: PhotonGI cache
Needs kind of sloagen:
Familiar with LuxCoreRender, or still waiting for the first traces?
Dispersive caustic, what else? (I have a picture in mind for this one
)
Familiar with LuxCoreRender, or still waiting for the first traces?
Dispersive caustic, what else? (I have a picture in mind for this one
Light and Word designing Creator - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1