thanks, is there a way to change the randomization seed?B.Y.O.B. wrote: Tue Nov 27, 2018 3:05 pm You can make the float output discrete by using band textures.
I usually setup stuff like this by first using primary colors for the inputs, then plug the textures in there once everything works.
Laci's wip
Re: Laci's wip
Re: Laci's wip
Thanks. I started this project in both cycles and luxcore, cycles being a safety backup is something goes terribly wrong with luxcore.
Re: Laci's wip
please help. Shadow terminator is going to kill me...
btw this is a 9min. render at 2048x2048.
btw this is a 9min. render at 2048x2048.
Re: Laci's wip
You can manually assign object IDs to the objects.
Or you can rename them (the random ID is derived from the object name).
Re: Laci's wip
I think the only option is to make more faces there. It won't cure terminator problem, but you can make that squares less evident.
Bump for some reason choose to ignore phong smoothing at some faces

CPU Bidir + Metropolis | Core i5-4570
Re: Laci's wip
Oh great thanks, so maybe a small feature request for the future to have it right at the node..? So that I can quickly reshuffle patterns.
Re: Laci's wip
Yeah, I definitely noticed that the more promiment bump, the more apparent is the terminator effect. Cycles has issues with terminator too, but they don't seem to get worse by strong bump.. Really annoying.wasd wrote: Wed Nov 28, 2018 9:30 amI think the only option is to make more faces there. It won't cure terminator problem, but you can make that squares less evident.
Bump for some reason choose to ignore phong smoothing at some faces(that's my opinion on the matter)
Also, I know higher polycount can help. But I'm afraid I'm gonna end up with some insane scene as I fill it with objects, the chair is already pretty high poly.
Re: Laci's wip
You really like 4k i hope you don't build project on high resolution. it can be very frustrating for render time noise and slow preview.