This is the intended behaviour.
It would be a lot more work to have two material editors.
This is the intended behaviour.
On my MacBook I can't open the test scenes with non-openCl luxcoreUI:
Code: Select all
RenderConfig loading error:
Unknown render engine type in RenderEngine::ToProperties(): PATHOCL
You can change the render engine in the render.cfg file: https://github.com/LuxCoreRender/LuxCor ... er.cfg#L16epilectrolytics wrote: ↑Thu Nov 08, 2018 9:11 amOn my MacBook I can't open the test scenes with non-openCl luxcoreUI:Code: Select all
RenderConfig loading error: Unknown render engine type in RenderEngine::ToProperties(): PATHOCL
Can you show the relevant part of the file?epilectrolytics wrote: ↑Fri Nov 09, 2018 11:50 am Changing from "PATHOCL" to "PATHCPU" in the render cfg results in just another "Unterminated quote in property: renderengine.type" error.
You have to look for a build with latest CUDA kernels, I think there are a few floating around. E.g. look on blenderartists.epilectrolytics wrote: ↑Fri Nov 09, 2018 11:50 am (Currently trying to build a Windows PC so I can finally render stuff in Cycles, LuxCore etc but apparently Blender won't work with an RTX 2070 so I'm stuck there too...)
Success!!!
We'll see if I'm up to the task of dealing with blender builds, I never had a PC or worked with Windows, all new stuff to meYou have to look for a build with latest CUDA kernels, I think there are a few floating around. E.g. look on blenderartists.
It would like a lot of work, try to check if there is something like a OpenCL-over-Metal emulator (like the OpenCL-over-Vulkan project I'm looking at as an option for using NVIDIA RTX acceleration).