Moving from classic LuxRender

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lighting_freak
Posts: 234
Joined: Thu Jan 18, 2018 6:02 pm

Re: Moving from classic LuxRender

Post by lighting_freak »

Hi

Sorry for that long break on this topic.
All my left tests were not successful.

I 've tested several (also older) drivers for GPU and classical local rendering works fine with GPU support.
Only the network rendering stoppes while compiling the OCL Kernel.

Even if there is no OCL functionality activated while exporting the scene (neither for rendering nor for tone mapping) .

Is the updated code for network rendering integrated in official 2.1 beta 1 release, or do I have to copy the new files manually after blendluxcorerender update?

Thank you
BR
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
acasta69
Developer
Developer
Posts: 472
Joined: Tue Jan 09, 2018 3:45 pm
Location: Italy

Re: Moving from classic LuxRender

Post by acasta69 »

I did a quick test using the scene you linked a couple of posts ago.
It was set up to use Bidir engine and I disabled OpenCL imagepipeline.
Everything worked smoothly, no hangups.

I repeated the test with OpenCL imagepipeline enabled and it also worked smoothly.
Kernel compilation happens only in NetConsole tool at the time of imagepipeline use.

I did everything using the latest daily version.
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Windows 10 64 bits, i7-4770 3.4 GHz, RAM 16 GB, GTX 970 4GB v445.87
lighting_freak
Posts: 234
Joined: Thu Jan 18, 2018 6:02 pm

Re: Moving from classic LuxRender

Post by lighting_freak »

Hi,

Just tested BYOB cloud scene on the network render with the latest built that you've recommended.

It was working just fine. So I've to sort out thing on my machines.

Thanks for your support, the issue seems to be closed for a while.

Thanks.
BR
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
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