Another notice:
Emission material emits light only in one direction (normal, while backface is black) which makes it cumbersome when used on flat (non-solid) 'twisting' geometry. 'Solidify' fixes this, but with 'Rim' on, is more than doubling the number of lights.
eg
- emitter_flatbad-solidgood.jpg (11.1 KiB) Viewed 4927 times
Is double sided emitter supported in LuxCore? If so, how can it be enabled in the addon?
(I still don't understand how all this relations "Blender addon <=> LuxCore" works.
ie. i wanted to represent Linear Camera Scale value 10x the value of input and do the multiplication in the back but i got totally lost
am starting to think coding is just not for me or it really takes long - same as whole life development
)
PS
Also, while i'm at it, is the
"RaySwitch" concept applicable to LuxCore?