Clouds
Clouds
I'm currently trying to render some clouds since I stumbled upon this talk: https://youtu.be/-d8qT5-1LOI
For this I needed the remap function.
I first formed it out of nodes (the new_math_textures branch has a new "divide" texture).
But this is a) clunky to use with a lot of nodes and b) slow.
So I implemented a new "remap" texture in LuxCore. This roughly doubled my Samples/Sec.
All of this is only in the new_math_textures branch so far, I need to write the OpenCL versions before I can merge anything into the master branch.
For this I needed the remap function.
I first formed it out of nodes (the new_math_textures branch has a new "divide" texture).
But this is a) clunky to use with a lot of nodes and b) slow.
So I implemented a new "remap" texture in LuxCore. This roughly doubled my Samples/Sec.
All of this is only in the new_math_textures branch so far, I need to write the OpenCL versions before I can merge anything into the master branch.
Re: Clouds
My clouds don't look remotely like I want them, yet.
But here's a 12 minute render of the setup I have so far.
But here's a 12 minute render of the setup I have so far.
Re: Clouds
Some new experiments with a simpler setup.
Re: Clouds
Looks great!
It doesn't use hdri (only the built-in sun and sky) does it?
It doesn't use hdri (only the built-in sun and sky) does it?
Re: Clouds
Yes, it's really a good result.
Re: Clouds
Yes, only the built-in sun and sky.
- FarbigeWelt
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Re: Clouds
This is what I call innovation.
This procedural clouds look phantastic!
This procedural clouds look phantastic!
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
Re: Clouds
I just wanted to do some ground fog, but then I added in a few mountains and two cloud layers on top.
The mountain texture obviously needs to be improved, and the ground fog is a) to dense and b) seems to show some stepping artifacts on the left (although I changed step size and max steps and it didn't help).
Render time around 2 hours with Path OpenCL on HD 7970.
The mountain texture obviously needs to be improved, and the ground fog is a) to dense and b) seems to show some stepping artifacts on the left (although I changed step size and max steps and it didn't help).
Render time around 2 hours with Path OpenCL on HD 7970.
- FarbigeWelt
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- Posts: 1046
- Joined: Sun Jul 01, 2018 12:07 pm
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Re: Clouds
Astonishing!
I like the composition with the glares especially.
I like the composition with the glares especially.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
Re: Clouds
Thanks.
Remind me to upload the files after the next LuxCore release is out (you need the latest binaries, otherwise they don't work).
Remind me to upload the files after the next LuxCore release is out (you need the latest binaries, otherwise they don't work).