Hi just to share with you some pics of a project i'm currently working.
Architect : Andrea Biondi
Location : Abidjan Zone 4
renderer : Luxcore 2.0
R/time : Bidir ===>> 8hr / path GPU ===>> 3hr
Device : i7 6700 / R9 3900
Path ocl
Bidir
Bistro Z4
Re: Bistro Z4
These images scream for some denoiser love. Great work, as usual.
Re: Bistro Z4
The ceiling lights seem to have black fringes, is that caused by the pixel filter or is there some kind of black mesh border around the light?
You could also try to add a bit of bloom/glare to the lights in postpro.
You could also try to add a bit of bloom/glare to the lights in postpro.
Re: Bistro Z4
On the first render, I like how you control the the lighting inside the building.
On the second render it looks to bright.
On the second render it looks to bright.
Re: Bistro Z4
Thanks and glad you like it guys
Agree with both of you.theses light problem become obvious only after a lot of rendering time add to this the way bidir bring more light compared to simple path and a slow computer ...
Will try diferent setting next time.
It always super cool to have such relevent advice.
Agree with both of you.theses light problem become obvious only after a lot of rendering time add to this the way bidir bring more light compared to simple path and a slow computer ...
Will try diferent setting next time.
Re: Bistro Z4
I mess up, when making adjustments to render settings at night time. When I see the render in the day time, it looks very bad.
Re: Bistro Z4
Great images!
I have seen these black pixels around light sources when you use a pixel filter with negative compounds in the kernel, e.g. mitchell. Which pixel filter do you use?
Re: Bistro Z4
Do you remenber ? This is how it turn out in real world ( unfinished of course )