



Can you elaborate ? Stuck while trying to do what ?Ezearebalo wrote: Mon Oct 01, 2018 2:43 pm![]()
Let me tell you that install the addon and set up a render via console or command line without a graphic interface it s hard work. Im fighting with the system jejejeje. Someone could do it , i m stuck
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LuxCore is LUXCORE: https://github.com/LuxCoreRender/BlendL ... it__.py#L8Ezearebalo wrote: Mon Oct 01, 2018 3:00 pm 3 Execute the render, i can figurate the name of the engine. Cycles its CYCLES for example.
I cant use the command -blender --engine help ( or something like that now i dont remember.)
I think so, yes.Ezearebalo wrote: Mon Oct 01, 2018 3:00 pm 4. I dont know if Luxcore select all the graphics card installed by default ?it does ?
There are two problems I can imagine with this:Dade wrote: Mon Oct 01, 2018 3:06 pm but it may simpler to export from your Blender in LuxCore binary format (a single file including everything) and than run LuxCoreRender stand alone version on the remote server to render the binary file.
The device settings can be overwritten by command line like any other option ("-D" option).B.Y.O.B. wrote: Mon Oct 01, 2018 3:34 pm BlendLuxCore sets the OpenCL device string explicitely. If the OpenCL devices between the computer where the .bcf was created and the headless computer are different: will LuxCore standalone detect this and ignore the device selection string? Should I change BlendLuxCore to only set the "opencl.gpu.use" and "opencl.cpu.use" properties instead of the device selection string if the scene is exported to cfg/bcf?