Post your tests, experiments and unfinished renderings here.
lemonade
Posts: 9 Joined: Thu Sep 20, 2018 7:36 am
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by lemonade » Fri Sep 21, 2018 8:45 am
I've just rendered my first image in LuxCore and I'm quite impressed with the results
I have a problem with ceiling and grain on wall shader, so I would appreciate any suggestions.
Sharlybg
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Posts: 3104 Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast
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by Sharlybg » Fri Sep 21, 2018 9:15 am
Really nice start
I have a problem with ceiling and grain on wall shader, so I would appreciate any suggestions.
Can we see your ceilling shader node ?
what is your clamping value ?
Render setting ?
lemonade
Posts: 9 Joined: Thu Sep 20, 2018 7:36 am
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by lemonade » Fri Sep 21, 2018 9:52 am
Here are my settings (which are pretty default, except from increased adaptive strenght) and ceiling and wall shader node.
Attachments
Sharlybg
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Posts: 3104 Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast
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by Sharlybg » Fri Sep 21, 2018 10:10 am
Ok !
Can you try to render at a smaller resolution ( for fast preview) with Normal map disconnected and show the result ?
lemonade
Posts: 9 Joined: Thu Sep 20, 2018 7:36 am
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by lemonade » Fri Sep 21, 2018 10:18 am
I disconnected normal map, but result is the same.
Changing wall and ceiling shader to standard Matte Shader without any image maps and environment to flat white colour also didn't help...
The mesh itself wasn't modeled in Blender, it was importet from .fbx, so I'll check it out later.
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marcatore
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Posts: 463 Joined: Wed Jan 10, 2018 8:04 am
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by marcatore » Fri Sep 21, 2018 10:53 am
try to check for a double coplanar faces or some normals broken...
lacilaci
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Posts: 1969 Joined: Fri May 04, 2018 5:16 am
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by lacilaci » Fri Sep 21, 2018 11:13 am
switch to cpu if the problem disappears.
kintuX
Posts: 815 Joined: Wed Jan 10, 2018 2:37 am
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by kintuX » Fri Sep 21, 2018 12:35 pm
To solve Shading Issue either:
Set the object Shading to Flat.
Check Normals 'Auto Smooth' on, set prefered Angle (if grayed out, most likely since it's imported fbx , Clear Custom Split Normals Data)
Post a file with only the corrupt object in it.
lemonade
Posts: 9 Joined: Thu Sep 20, 2018 7:36 am
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by lemonade » Fri Sep 21, 2018 5:41 pm
Set the object Shading to Flat.
Check Normals 'Auto Smooth' on, set prefered Angle (if grayed out, most likely since it's imported fbx, Clear Custom Split Normals Data)
This helped
Thanks to everyone!
Btw, can someone tell me where do I find denoiser?
kintuX
Posts: 815 Joined: Wed Jan 10, 2018 2:37 am
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by kintuX » Fri Sep 21, 2018 6:35 pm
lemonade wrote: Fri Sep 21, 2018 5:41 pm
Btw, can someone tell me where do I find denoiser?
Properties Editor > Render > LuxCore Denoiser (tick check box).
& UV Editor > T-panel > last tab named "LuxCore" (must be activated before rendering in Render settings)
Results can be observed under Render Layer pass DENOISED
DN-pass.jpg (9.26 KiB) Viewed 7786 times