CGI tech news box
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Re: CGI tech news box
Is it possible to implement "Automatic Parameter Control for Metropolis Light Transport"?
https://users.cg.tuwien.ac.at/zsolnai/w ... tro_eg.pdf
(moved from BlendLuxCore development. - BYOB)
https://users.cg.tuwien.ac.at/zsolnai/w ... tro_eg.pdf
(moved from BlendLuxCore development. - BYOB)
Re: CGI tech news box
Here i post some nice feature in fstorm that could give really good inspiration ! https://fstormrender.ru/fstorm-1-2-5/
.really like the scratch procedural texture
.and texture compression feature
.really like the scratch procedural texture
.and texture compression feature
Re: CGI tech news box
Nice stuff, but also geopattern and light include/exclude features are great. And geometry elements and dirt texture tooSharlybg wrote: ↑Wed Sep 05, 2018 11:38 am Here i post some nice feature in fstorm that could give really good inspiration ! https://fstormrender.ru/fstorm-1-2-5/
.really like the scratch procedural texture
Scratches.jpg
.and texture compression feature
TextureCompressionOff1.jpg
TextureCompressionOn1.jpg
Re: CGI tech news box
just a sample of what the geopattern could be used for.
It kinda reminds me of tissue addon for blender but much more optimized and generated at rendertime...
It kinda reminds me of tissue addon for blender but much more optimized and generated at rendertime...
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- Supporting Users
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Re: CGI tech news box
The same "trick" used in LuxCore for rendering glass dispersion could probably be used here too
Re: CGI tech news box
Selective guided sampling with complete light transport paths
Florian Simon, Alisa Jung, Johannes Hanika, and Carsten Dachsbacher.
Transactions on Graphics (Proceedings of SIGGRAPH Asia), 37(6), December 2018.
[pdf - add - video]
Florian Simon, Alisa Jung, Johannes Hanika, and Carsten Dachsbacher.
Transactions on Graphics (Proceedings of SIGGRAPH Asia), 37(6), December 2018.
[pdf - add - video]
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- Supporting Users
- Posts: 35
- Joined: Tue Dec 05, 2017 1:45 pm
Re: CGI tech news box
I'm fairly certain this is using the multiple scattering ggx paper that we will be implementing at some point in the very near future. I do think the comment he made about it being free it's a little bit of a "stretch" tho, as they are using one or more interior bounces to achieve multiple scattering, so it does add a little time to bsdf calculations
Re: CGI tech news box
Interesting paper about direct light here :
https://eheitzresearch.wordpress.com/705-2/
https://eheitzresearch.wordpress.com/705-2/