Yeah, you're right, sorry, but the scene has nda and is about 2.4 GB without textures.
If I get this issue on another scene I will do it.
Thanks!
Error after 17h rendering
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
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- Posts: 234
- Joined: Thu Jan 18, 2018 6:02 pm
Re: Error after 17h rendering
Hi,
I ran into that same issue after rendering some time continuous.
I've applied the patch and since then no scene won't start rendering anymore
I'm getting this error message:
There is a sample scene but I believe it's not a scene issue:
Thanks for your help.
BR
I ran into that same issue after rendering some time continuous.
I've applied the patch and since then no scene won't start rendering anymore
I'm getting this error message:
Code: Select all
AttributeError: 'LuxCoreScene' object has no attribute 'denoiser_log'
ERROR: 'LuxCoreScene' object has no attribute 'denoiser_log'
BR
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
Re: Error after 17h rendering
You have probably applied the wrong patch, our you made a different mistake.
If you can't sort it out you will have to wait for the next alpha release.
If you can't sort it out you will have to wait for the next alpha release.
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- Posts: 234
- Joined: Thu Jan 18, 2018 6:02 pm
Re: Error after 17h rendering
Hi,
I've reinstalled BlendLuxCore 2.1 alpha 1 and apllied this patch only.
To this I've simply copied all the lines of "final.py" from github and replaced them in the installation folder.
Immediatly the same error appeared again. So I don't think that it is my mistake.
What's causing this "denoiser.log" message?
BR
I've reinstalled BlendLuxCore 2.1 alpha 1 and apllied this patch only.
To this I've simply copied all the lines of "final.py" from github and replaced them in the installation folder.
Immediatly the same error appeared again. So I don't think that it is my mistake.
What's causing this "denoiser.log" message?
BR
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
Re: Error after 17h rendering
That's your mistake. Only replace the red lines in the linked commit with the green lines in the commit, nothing else.lighting_freak wrote: ↑Tue Jun 26, 2018 5:59 am To this I've simply copied all the lines of "final.py" from github
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- Posts: 234
- Joined: Thu Jan 18, 2018 6:02 pm
Re: Error after 17h rendering
Hi,
I've tried to replace the lines first. After that complete Lux stopped working (I'm not a bit of a programmer).
Second was replacemetnt of complete file content. Lux was starting but with that denoiser.log message.
Third approach was cloning complete LuxBlend repository using SourceTree (and replacing complete LuxBlend files). Finally this is working.
Thanks for your help.
BR
I've tried to replace the lines first. After that complete Lux stopped working (I'm not a bit of a programmer).
Second was replacemetnt of complete file content. Lux was starting but with that denoiser.log message.
Third approach was cloning complete LuxBlend repository using SourceTree (and replacing complete LuxBlend files). Finally this is working.
Thanks for your help.
BR
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
Re: Error after 17h rendering
If you do this you also have to compile LuxCore yourself, otherwise it's not guaranteed to work.lighting_freak wrote: ↑Wed Jun 27, 2018 8:46 am Third approach was cloning complete LuxBlend repository using SourceTree (and replacing complete LuxBlend files). Finally this is working.
See:
https://github.com/LuxCoreRender/BlendL ... -377352167
https://github.com/LuxCoreRender/BlendL ... -397807108