Hello
How can you use the DENOISED output in a Render Layer node?
Denoised output
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Denoised output
Can you be more precise?
What do you want to achieve?
You can use the DENOISED output like any other color output - view it with a viewer node, save it to disk with a file output node, or mix it through some crazy node setup.
What do you want to achieve?
You can use the DENOISED output like any other color output - view it with a viewer node, save it to disk with a file output node, or mix it through some crazy node setup.
Re: Denoised output
So using the button run denoiser - the DENOISED output should be connected to the composite output node for example.
Re: Denoised output
I have already tested and blended with image output
Re: Denoised output
By the way, here is the reason why I implemented it this way:
Consider what would happen if the denoised image should appear instead of the noisy image in the "Combined" pass.
There are a few possibilities:
Consider what would happen if the denoised image should appear instead of the noisy image in the "Combined" pass.
There are a few possibilities:
- Show the noisy image until the denoiser is run for the first time, then show the denoised image. This works well if you only denoise when stopping the render, but often you will want to test a few denoiser settings interactively, or you want to check if the amount of samples is enough for a clean denoised image, and if not, you want to continue rendering. In this case, you would not see any progress after the first denoiser run, which is confusing.
- Show a black image until the denoiser is run. Even more confusing and impractical, you start a render and see nothing.
- Show the noisy image in an extra pass. Also confusing.