Blender 2.79b, LuxCore 2.0
I have a project to show geometric optics with area laser light.
Here a sample for a laser from above meeting a glass slab:
That works fine with rendering (F12), but doesn't work with viewport rendering (Shift + Z).
s. blend-file attached
How can I get the preview in viewport rendering?
B.t.w. is there a description what exactly the parameters of volumes do? E.g. priority?
Area laser light missing in viewport render
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Area laser light missing in viewport render
- Attachments
-
- prism3 v4 Glasscheibe Detail.blend
- (1.45 MiB) Downloaded 208 times
Last edited by Burk on Thu Jun 07, 2018 9:15 am, edited 1 time in total.
Re: Area laser light missing in viewport render
The viewport always uses the RT Path CPU engine, which is not able to compute the complicated light paths in your scene.
Not yet.
Volumes with a higher priority replace volumes with lower priority in areas where they overlap.
Re: Area laser light missing in viewport render
Just remembered we actually have a wiki page about the volume settings thanks to Piita.
However, the priority parameter is not yet described there.
https://wiki.luxcorerender.org/LuxCoreRender_Volumes
However, the priority parameter is not yet described there.
https://wiki.luxcorerender.org/LuxCoreRender_Volumes