This is a fluid sim I made from scratch. https://www.youtube.com/watch?v=E9qtLXSY6B8
Heavily inspired by this: https://www.youtube.com/watch?v=-IiRzmfs5aw
What I know I need to do:
Make the mesh suck less
Higher FPS
Longer
Better Camera
Better HDRI
What I need help on: Ok, my hdri was only half, with a black bottom and real sky. I would like to use some sort of full hdri and blur it. How could I do that? Any constructive criticism would be great.
Fluid Animation - Constructive criticism please
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- Posts: 6
- Joined: Sun May 06, 2018 10:10 pm
Re: Fluid Animation - Constructive criticism please
It looks like a gel. But not on the water.
Try Manta Flow, Flip Fluids.
Try Manta Flow, Flip Fluids.
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
http://dezigner.tilda.ws/
Re: Fluid Animation - Constructive criticism please
For HDRIs you can take a look at our "external resources" page: https://wiki.luxcorerender.org/External ... 28HDRIs.29
You should consider to disable automatic tonemapping.
Currently the automatic tonemapper adjusts the brigthness to the scene, so near the end the floor gets over-exposed because there is more black background in the image.
You should consider to disable automatic tonemapping.
Currently the automatic tonemapper adjusts the brigthness to the scene, so near the end the floor gets over-exposed because there is more black background in the image.