I meant saying that the file in the repo is already ok, because building worked for me after cloning the repository from scratch.
So probably your local copy is corrupt. Please try deleting the complete repo and recloning it.
File size 80 KB looks correct.
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Luxart wrote: Mon May 14, 2018 1:38 pm
Before I used to build Luxcorerender V2.0 in VS2013 without the above mentioned lines.
But in VS2017, it is needed, Any reasons .
Ok, I forgot that you are building directly in VS IDE.
No, honestly I don't know why those lines are needed with VS2017. You load the cmake-generated project in the IDE, right?
As far as I know, cmake should generate a vs project with everything needed...
Support LuxCoreRender project with salts and bounties
Luxart wrote: Mon May 14, 2018 1:38 pm
Before I used to build Luxcorerender V2.0 in VS2013 without the above mentioned lines.
But in VS2017, it is needed, Any reasons .
Ok, I forgot that you are building directly in VS IDE.
No, honestly I don't know why those lines are needed with VS2017. You load the cmake-generated project in the IDE, right?
As far as I know, cmake should generate a vs project with everything needed...
Yup and it is working for me inside VS2017
Support LuxCoreRender project with salts and bounties
Luxart wrote: Mon May 14, 2018 1:38 pm
Before I used to build Luxcorerender V2.0 in VS2013 without the above mentioned lines.
But in VS2017, it is needed, Any reasons .
Ok, I forgot that you are building directly in VS IDE.
No, honestly I don't know why those lines are needed with VS2017. You load the cmake-generated project in the IDE, right?
As far as I know, cmake should generate a vs project with everything needed...
No, I'm not using CMake generated project.
I'm changing lot of source files and all source files are not needed for me.
So I will directly import source files into VS, apply necessary changes & settings and build from there.