As discussed here, select the 6 most wanted feature for you.
Given the long list of features, they are likely to require a couple of versions (i.e. v2.1 - v2.2).
Denoiser is already part of v2.1.
LuxCoreRender v2.1/2.2 features poll
Re: LuxCoreRender v2.1/2.2 features poll
WooHoo! A new toy!Unbiased Photon Gathering for Light Transport Simulation and anditional photon mapping related techniques
Re: LuxCoreRender v2.1/2.2 features poll
And the winner is...
v2.1:
BTW, we are planning minimum 3 major releases for each year, better if we can do 4.
- Light cache Part II: to accelerate indirect light sampling
- Light cache Part I: to accelerate direct light sampling in scenes with many light sources
- Walt Disney Principled Shader material
- Displacement (micro, vector, volume)
- Unbiased Photon Gathering for Light Transport Simulation and anditional photon mapping related techniques
- Terminator Artifact Treatment
- Support for a native hair primitive to accelerate hair/fur rendering
- Support for multiple UV sets for each mesh vertex
- New Glossy material with multiple scattering GGX, Irridescent microfacets, etc.
- Normals auto-smooth
- etc.
v2.1:
- Denoiser
- Light cache Part I: to accelerate direct light sampling in scenes with many light sources
- Walt Disney Principled Shader material
- Normals auto-smooth
- Light cache Part II: to accelerate indirect light sampling
- Displacement (micro, vector, volume)
- Terminator Artifact Treatment
- Support for a native hair primitive to accelerate hair/fur rendering
- Support for multiple UV sets for each mesh vertex
- New Glossy material with multiple scattering GGX, Irridescent microfacets, etc.
BTW, we are planning minimum 3 major releases for each year, better if we can do 4.
Re: LuxCoreRender v2.1/2.2 features poll
If only I've to choose i will keep For 2.1 development :
V2.1:
1. Denoiser (almost done)
2. Light cache Part I: to accelerate direct light sampling in scenes with many light sources
3. Light cache Part II: to accelerate indirect light sampling
IMHO This will catch a lot more testor and will place Luxcore in the range of best "efficient modern renderer" . It will also be a lot more easier to wait for next feature. Gallery will be completly saturated in a month (Just imagine the buzz on the blender community ). In this way the magnetic power is so hard i'm sure we can catch more dev's instantly.
V2.1:
1. Denoiser (almost done)
2. Light cache Part I: to accelerate direct light sampling in scenes with many light sources
3. Light cache Part II: to accelerate indirect light sampling
IMHO This will catch a lot more testor and will place Luxcore in the range of best "efficient modern renderer" . It will also be a lot more easier to wait for next feature. Gallery will be completly saturated in a month (Just imagine the buzz on the blender community ). In this way the magnetic power is so hard i'm sure we can catch more dev's instantly.
Re: LuxCoreRender v2.1/2.2 features poll
I'm a bit in the same feeling but you're the coders and project manager...so it's up to you.
Re: LuxCoreRender v2.1/2.2 features poll
Well, it can be done (but as shown, it will require to put everything else on hold).
Re: LuxCoreRender v2.1/2.2 features poll
Sharlybg, prioritizing light-cache is a interesting strategy to get traction on the project, and is consistent with the poll's result. Would love to see more of your beautiful interior renders !
Would light cache help "complex path" renders, like caustics in pool or this one, like SPPM did ?
It is great to see the work, progress and motivation put in LuxCoreRender, thanks everyone !
Would light cache help "complex path" renders, like caustics in pool or this one, like SPPM did ?
It is great to see the work, progress and motivation put in LuxCoreRender, thanks everyone !
Re: LuxCoreRender v2.1/2.2 features poll
No. It helps to sample lights better faster. (ie. psychopath renderer, Efficient sampling of many lights (@ompf2.com))
For BiDir caustics there's nothing alike SPPM out there. At least i haven't found anything better yet. Check the latest tutorial on caustics with appleseed and use compositing.
Re: LuxCoreRender v2.1/2.2 features poll
kintuX, thanks for the infos and references !
Re: LuxCoreRender v2.1/2.2 features poll
I actually like that the Disney BSDF is planned for the next release, I think it will bring a lot more users to LuxRender with the denoiser.