Metropolis at a closer look

Post your tests, experiments and unfinished renderings here.
Post Reply
User avatar
FarbigeWelt
Donor
Donor
Posts: 1060
Joined: Sun Jul 01, 2018 12:07 pm
Location: Switzerland
Contact:

Metropolis at a closer look

Post by FarbigeWelt »

How the three parameters of the Metropolis Sampler influence rendering.

Max Consecutive Rejects (MCR)
Halt Condition: 64 Samples
Materials: Clear Glass, Rough Glass, Homogenous Glass
Lights: Area, 0.01^2
MCR: 8
MCR: 8
MCR: 32
MCR: 32
MCR: 128
MCR: 128
MCR: 512
MCR: 512
MCR: 4096
MCR: 4096
Disadvantage: render time increases with higher MCR.
Advantage: Reflections and Caustics get more dynamic aka brighter.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
User avatar
FarbigeWelt
Donor
Donor
Posts: 1060
Joined: Sun Jul 01, 2018 12:07 pm
Location: Switzerland
Contact:

Re: Metropolis at a closer look

Post by FarbigeWelt »

Large Mutation Probability (LMR)

Fix Settings:
Samples 64
Max Consecutive Rejects 1024
Image Mutation Rate 10%

Scene with a box made from Material Null with Homogenous Volume and IOR of Air. There are three different Lights: red Spot, green Area, blue Area>Laser. The properties of the Area light has been set that its beam looks like the Spot light.
LMR 10%
LMR 10%
LMR 50%
LMR 50%
LMR 100%
LMR 100%
The larger LMR the fainter the mirrored laser.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
User avatar
FarbigeWelt
Donor
Donor
Posts: 1060
Joined: Sun Jul 01, 2018 12:07 pm
Location: Switzerland
Contact:

Re: Metropolis at a closer look

Post by FarbigeWelt »

Image Mutation Rate (IMR)

Same Scene as above.
Metropolis Settings
Large Mutation Probability: 10%$; fix
Max Consecutive Rejects: 1024; fix
Image Mutation Rate: 1..10%, 20%, 40%; variable
IMR 1%
IMR 1%
IMR 6%
IMR 6%
IMR 10%
IMR 10%
IMR 40%
IMR 40%
With a low IMR fog in Null material is rather grainy. The higher IMR the finer the fog, especially the mirrored. On the other hand too high IMR disturbs the mirrored laser beam. In my opinion IMR of 10% is a good choice for this scene.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
Post Reply