How the three parameters of the Metropolis Sampler influence rendering.
Max Consecutive Rejects (MCR)
Halt Condition: 64 Samples
Materials: Clear Glass, Rough Glass, Homogenous Glass
Lights: Area, 0.01^2
Disadvantage: render time increases with higher MCR.
Advantage: Reflections and Caustics get more dynamic aka brighter.
Metropolis at a closer look
- FarbigeWelt
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Metropolis at a closer look
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
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- FarbigeWelt
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Re: Metropolis at a closer look
Large Mutation Probability (LMR)
Fix Settings:
Samples 64
Max Consecutive Rejects 1024
Image Mutation Rate 10%
Scene with a box made from Material Null with Homogenous Volume and IOR of Air. There are three different Lights: red Spot, green Area, blue Area>Laser. The properties of the Area light has been set that its beam looks like the Spot light.
The larger LMR the fainter the mirrored laser.
Fix Settings:
Samples 64
Max Consecutive Rejects 1024
Image Mutation Rate 10%
Scene with a box made from Material Null with Homogenous Volume and IOR of Air. There are three different Lights: red Spot, green Area, blue Area>Laser. The properties of the Area light has been set that its beam looks like the Spot light.
The larger LMR the fainter the mirrored laser.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
- FarbigeWelt
- Donor
- Posts: 1060
- Joined: Sun Jul 01, 2018 12:07 pm
- Location: Switzerland
- Contact:
Re: Metropolis at a closer look
Image Mutation Rate (IMR)
Same Scene as above.
Metropolis Settings
Large Mutation Probability: 10%$; fix
Max Consecutive Rejects: 1024; fix
Image Mutation Rate: 1..10%, 20%, 40%; variable
With a low IMR fog in Null material is rather grainy. The higher IMR the finer the fog, especially the mirrored. On the other hand too high IMR disturbs the mirrored laser beam. In my opinion IMR of 10% is a good choice for this scene.
Same Scene as above.
Metropolis Settings
Large Mutation Probability: 10%$; fix
Max Consecutive Rejects: 1024; fix
Image Mutation Rate: 1..10%, 20%, 40%; variable
With a low IMR fog in Null material is rather grainy. The higher IMR the finer the fog, especially the mirrored. On the other hand too high IMR disturbs the mirrored laser beam. In my opinion IMR of 10% is a good choice for this scene.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1