Blender was used for the core modelling, while LuxCore handled the heavy lifting when it came to photometric calculations and matching lux values to real-world lighting conditions.
Additional Unreal Engine was used for video editing, which I share below for those interested in the bigger picture.
CHECK OUT VIDEO HERE: https://www.youtube.com/watch?v=_TO5Ls2 ... nel=Delara
Huge thanks to the LuxCore devs and this amazing community, especially B.Y.O.B and CodeHD, for your guidance and support throughout the process made a massive difference.
READ THE PHD: https://bit.ly/3EQK2Wy
READ THE FULL ARTICLE: https://www.cambridge.org/core/journals ... A6B41B42D1




