currently, work is on a good path towards version 2.10, which focuses on updating the dependencies, modernising the build system for the C++ source code, and restoring compatibility with Blender 4.2+. This skips some version numbers after the last stable release v2.6, because there have been intermediate beta-releases for other Blender versions (3.0-3.5, 3.6, 4.0, 4.1) carrying those numbers.
Anyways, once this work is completed, we can look at implementing new features, or improve existing features and performance. It has been suggested to once again do a poll to prioritise based on what users need. Before acutally starting a poll, I want to collect a list of ideas.
Please share your ideas here or on our Discord server. I will append any new suggestion in this post:
New or Updated Rendering Features
- Spectral Rendering
- Simulated Realistic Cameras
- Blue noise sampling
- ReSTIR https://benedikt-bitterli.me/restir/bit ... restir.pdf
- Disney Shader Update https://blog.selfshadow.com/publication ... slides.pdf
- New Sky texture https://cgg.mff.cuni.cz/publications/skymodel-2021/
- Autodesk StandardSurface shader https://autodesk.github.io/standard-surface/
- Expose BakeCPU in BlendLuxCore
- Parrallax occlusion/bump mapping
- Path Guiding
- Microfacet-based Normal Mapping
- Multiple-Scattering Microfacet BSDFs with the Smith Model
- Iridecent microfacet model https://belcour.github.io/blog/research ... -film.html
- Faster Rough glass --> Overlap with new Microfacet BSDF
- Update fbm texture to cycles feature set. --> General update to use more blender textures?
- ACES color space - 2065-1 and ACEScg
- General performance improvement for current rendering algorithms
- GPU acceleration for OIDN
- Improve viewport updating/scene export for small changes https://github.com/LuxCoreRender/BlendL ... issues/623
- Replace Embree3 with Embree4
- Precompiled CUDA kernels
- Replace luxcoreui with an equivalent python implementation, publish on PyPI
- Stable ABI (Application Binary Interface) for the wheels
- Replace further Boost dependencies with C++20 standard library
- Investigate replacing OpenCL with Vulkan, Metal, ...