Ive been through every setting I can think of with Gamma trying to figure out why materials are so bright in the material editor and renders. Using Reinhard tonemapping with 3.75 Burn because any other blows out the image like a nuclear blast. Gamma Correction set to 1 or 2.2 and materials are still tooo bright.
Max 2020
Materials are Washed Out
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.