Chair Stitching more visible in Cycles

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RichardH
Posts: 23
Joined: Sun Nov 05, 2023 10:01 am

Chair Stitching more visible in Cycles

Post by RichardH »

Hi

I was wondering why the stitching in the arm of this chair is more visible in Cycles than in Lux. Overall, the Lux Velvet material is far nicer than the Cycles one but the stitching is just using the Disney shader set to the same settings in Cycles and in Lux

I appreciate that the lighting is a bit brighter in the Cycles version, but even when I change it it doesn't seem to make any difference.

Many thanks

https://1drv.ms/u/c/e39f680ee914d5e9/ES ... g?e=oeAly3
Attachments
CYCLES copy.jpg
LUX copy.jpg
Luximage
Posts: 165
Joined: Sun Jan 14, 2018 8:01 pm

Re: Chair Stitching more visible in Cycles

Post by Luximage »

See if in Luxcore the material output active is checked or try using the glossy material instead of disney.
kintuX
Posts: 810
Joined: Wed Jan 10, 2018 2:37 am

Re: Chair Stitching more visible in Cycles

Post by kintuX »

You could also set clamping a bit higher.
chair stitchings LUX.jpg
Anyway, here's a take on it (@wetransfer).
RichardH
Posts: 23
Joined: Sun Nov 05, 2023 10:01 am

Re: Chair Stitching more visible in Cycles

Post by RichardH »

Thank you kintuX. That's become much more visible in the downloaded file :)
modhob
Posts: 44
Joined: Sat Jun 16, 2018 7:05 pm

Re: Chair Stitching more visible in Cycles

Post by modhob »

the shadowing under the pillows on the lux image looks weird. Like white, instead of the shadows you see in the Cycles version
kintuX
Posts: 810
Joined: Wed Jan 10, 2018 2:37 am

Re: Chair Stitching more visible in Cycles

Post by kintuX »

It looks quite unnatural because of strong 'sheen' effect (Velvet's Thickness). But can be remedied, either by lowering 'Thickness' or mixing it w/ "Disney" and using its "sheen" effect. It's just an artistic choice :)

eg
(later/mix)
chair stitchings LUX B.jpg
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