Denoiser Integration

Discussion related to the LuxCore functionality, implementations and API.
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Sharlybg
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Re: Denoiser Integration

Post by Sharlybg »

Dade wrote: Thu Apr 26, 2018 1:10 pm A 68 samples per pixel rendering:
deno.jpg
We are not yet sure if it works so well in all cases but it is mind blowing the kind of results it can deliver. The combo GPU+variance clamping+adaptive rendering+halt noise condition+denoiser is going to be astonishing for animations :D

Will also add + light cache :shock:
Something like this :

https://www.youtube.com/watch?v=xd4eC-2GLlk

MIAM MIAM :twisted:
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Racleborg
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Re: Denoiser Integration

Post by Racleborg »

BCD. Yes please. Looks great!
chafouin
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Re: Denoiser Integration

Post by chafouin »

Wow, that denoiser looks amazing!
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B.Y.O.B.
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Re: Denoiser Integration

Post by B.Y.O.B. »

I worked a bit on integration in the Blender addon.
Note that this is, as everything in this thread, early work in progress.
The UI, default values, parameter names etc. are not final.
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Sharlybg
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Re: Denoiser Integration

Post by Sharlybg »

Impressive !

thanks you sensei (Oreshii :P )
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Dade
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Re: Denoiser Integration

Post by Dade »

First rendering with OpenCL and denoiser:
pathocl.jpg
With GPUs, it is a 20secs rendering and 20secs denoising :lol:
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Luxart
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Re: Denoiser Integration

Post by Luxart »

Soon, LuxCore Gallery section will have more video files :lol:
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Dade
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Re: Denoiser Integration

Post by Dade »

Added the support for denoising to TILEPATHOCL too, now all path tracers can use the denoiser.
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kintuX
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Re: Denoiser Integration

Post by kintuX »

Dade wrote: Fri May 04, 2018 8:26 pm Added the support for denoising to TILEPATHOCL too, now all path tracers can use the denoiser.
8-) Oh, yeah... :D
zezic
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Re: Denoiser Integration

Post by zezic »

Dade wrote: Fri May 04, 2018 8:26 pm Added the support for denoising to TILEPATHOCL too, now all path tracers can use the denoiser.
Can we have binary build of this? I can't build it for some reason (Ubuntu 16.04): https://pastebin.com/sZtd89V7
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