Blue noise dithered Sobol
Re: Blue noise dithered Sobol
Any updates on the development of Blue Noise dithered Sobol?
Re: Blue noise dithered Sobol
Oh, I never did the tests, I'll check those tests next weekend, or at least I'll try
Re: Blue noise dithered Sobol
Did you manage to make any tests?
Re: Blue noise dithered Sobol
Not yet, I'm testing a different thing right now, the possible benefit of a manual control of a GPU parameter to gain speed at the cost of VRam, after I finish these tests I'll do the tests about this with Cycles.
If you are curious here is my report so far:
https://github.com/LuxCoreRender/LuxCore/issues/471
If you are curious here is my report so far:
https://github.com/LuxCoreRender/LuxCore/issues/471
Re: Blue noise dithered Sobol
Is any chance to see this feature(blue dithered sobol) in master or may be it is already happend
Re: Blue noise dithered Sobol
Here's an interesting blog post, which reminded me about work done here. Worth a look, it may help some.
Owen Scrambling Based Blue-Noise Dithered Sampling @ Psychopath Renderer
Owen Scrambling Based Blue-Noise Dithered Sampling @ Psychopath Renderer
Re: Blue noise dithered Sobol
Continuation...
A Fast Hash For Base-4 Owen Scrambling
A Fast Hash For Base-4 Owen Scrambling