Hi,
I have a really simple scene composed of planes. After adding a light, I would like to retrieve the shadows on each planes for further analysis.
I don't care if I have to read structures or else, I just want the info.
The whole process must happen programmatically, preferably from C++,as I won't use blender.
Is Luxcore the right tool to do that?
If yes, what class would get me started?
Thanks,
Retrieve the shadow map?
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Retrieve the shadow map?
Reading https://wiki.luxcorerender.org/static_h ... 357caeecaa,
maybe OUTPUT_DIRECT_SHADOW_MASK and OUTPUT_INDIRECT_SHADOW_MASK are what I am after, but not sure..
But it seems to be for the whole scene.. I want it by object.. OUTPUT_OBJECT_ID and OUTPUT_BY_OBJECT_ID maybe ?
Digging..
maybe OUTPUT_DIRECT_SHADOW_MASK and OUTPUT_INDIRECT_SHADOW_MASK are what I am after, but not sure..
But it seems to be for the whole scene.. I want it by object.. OUTPUT_OBJECT_ID and OUTPUT_BY_OBJECT_ID maybe ?
Digging..