Blue noise dithered Sobol

Discussion related to the LuxCore functionality, implementations and API.
14AUDDIN
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Joined: Fri Jun 12, 2020 10:23 pm

Re: Blue noise dithered Sobol

Post by 14AUDDIN »

Any updates on the development of Blue Noise dithered Sobol?
juangea
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Re: Blue noise dithered Sobol

Post by juangea »

Oh, I never did the tests, I'll check those tests next weekend, or at least I'll try
14AUDDIN
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Re: Blue noise dithered Sobol

Post by 14AUDDIN »

Did you manage to make any tests?
juangea
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Re: Blue noise dithered Sobol

Post by juangea »

Not yet, I'm testing a different thing right now, the possible benefit of a manual control of a GPU parameter to gain speed at the cost of VRam, after I finish these tests I'll do the tests about this with Cycles.

If you are curious here is my report so far:

https://github.com/LuxCoreRender/LuxCore/issues/471
PetrT
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Re: Blue noise dithered Sobol

Post by PetrT »

Is any chance to see this feature(blue dithered sobol) in master or may be it is already happend :?:
kintuX
Posts: 776
Joined: Wed Jan 10, 2018 2:37 am

Re: Blue noise dithered Sobol

Post by kintuX »

Here's an interesting blog post, which reminded me about work done here. Worth a look, it may help some. 8-)

Owen Scrambling Based Blue-Noise Dithered Sampling @ Psychopath Renderer
kintuX
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Re: Blue noise dithered Sobol

Post by kintuX »

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