Error: "Mesh" objects has no attribute "vertex_normals"

Use this forum for general user support and related questions.
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Post Reply
josephmcs
Posts: 27
Joined: Mon Feb 01, 2021 7:02 am

Error: "Mesh" objects has no attribute "vertex_normals"

Post by josephmcs »

I'm getting the error message:

Error: "Mesh" objects has no attribute "vertex_normals"

When I try to switch my viewport mode to "render". Has anybody experienced this before?

Attached are screenshots.
Attachments
Screen Shot 2022-06-11 at 3.36.13 PM.png
Screen Shot 2022-06-11 at 3.36.06 PM.png
kintuX
Posts: 770
Joined: Wed Jan 10, 2018 2:37 am

Re: Error: "Mesh" objects has no attribute "vertex_normals"

Post by kintuX »

How about...
HowAbout_.jpg
HowAbout_.jpg (9.73 KiB) Viewed 210 times
otherwise, copy/paste geo into new/clean scene then, if still troubling, strip that scene part by part until you find your culprit.
josephmcs
Posts: 27
Joined: Mon Feb 01, 2021 7:02 am

Re: Error: "Mesh" objects has no attribute "vertex_normals"

Post by josephmcs »

Thanks for your answer. Yep, I'm aware of that rule but the 2mb limit doesn't always make it practical or possible.

Luckily after a few times reloading the file, the issue went away. Strange but good enough result for me!
kintuX
Posts: 770
Joined: Wed Jan 10, 2018 2:37 am

Re: Error: "Mesh" objects has no attribute "vertex_normals"

Post by kintuX »

josephmcs wrote: Sun Jun 12, 2022 9:21 pm Thanks for your answer. Yep, I'm aware of that rule but the 2mb limit doesn't always make it practical or possible.

Luckily after a few times reloading the file, the issue went away. Strange but good enough result for me!
Could simply link it, since there are lot of hosting sites like G-Drive, OneDrive, Mega, Wetransfer, MediaFire, Yandex,...
Glad it solved itself for you :)
josephmcs
Posts: 27
Joined: Mon Feb 01, 2021 7:02 am

Re: Error: "Mesh" objects has no attribute "vertex_normals"

Post by josephmcs »

Good idea. I hadn't thought of that. Thanks.
Post Reply