LuxCoreRender daily/automatic builds

News & Announcements regarding releases, features, exporters and project coordination.
Harvester
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Joined: Thu Jan 25, 2018 8:06 pm

Re: LuxCoreRender daily/automatic builds

Post by Harvester »

Hi Dade,

when do you plan to publish a new release compatible with Blender version 3.1, and Python 3.10, of the BlendLuxCore add-on?

Thank you.
kintuX
Posts: 776
Joined: Wed Jan 10, 2018 2:37 am

Re: LuxCoreRender daily/automatic builds

Post by kintuX »

Harvester wrote: Fri May 13, 2022 3:04 pm Hi Dade,

when do you plan to publish a new release compatible with Blender version 3.1, and Python 3.10, of the BlendLuxCore add-on?

Thank you.
latest BlendLuxCore daily 2.61alpha is compatible with 3.1 and up to 3.3alpha... what gives ;)
MCurto
Posts: 31
Joined: Sun May 09, 2021 5:28 pm

Re: LuxCoreRender daily/automatic builds

Post by MCurto »

Harvester wrote: Fri May 13, 2022 3:04 pm Hi Dade,

when do you plan to publish a new release compatible with Blender version 3.1, and Python 3.10, of the BlendLuxCore add-on?

Thank you.
Have a look here:
https://github.com/LuxCoreRender/BlendL ... tag/latest

AFAIK won't work with 3.2 but should cover all the 3.1.x
Harvester
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Re: LuxCoreRender daily/automatic builds

Post by Harvester »

Thank you all for your feedback. I did follow the instructions I found in the daily builds and I can confirm that it works with Blender 3.1.2.

I will continue to test it while waiting for an official release.
kintuX
Posts: 776
Joined: Wed Jan 10, 2018 2:37 am

Re: LuxCoreRender daily/automatic builds

Post by kintuX »

It works with every Blender using Python API 3.10.

Although, it's waiting for few pull requests to get in:
- Fix Pointer node
- Update to Fresnel node's custom n,k-values
- clarify readme on blender support status

https://github.com/LuxCoreRender/BlendLuxCore/pulls
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