How to add UVmapping to a planks created using Geometry Nodes

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jorari71
Posts: 42
Joined: Thu Aug 30, 2018 8:48 am

How to add UVmapping to a planks created using Geometry Nodes

Post by jorari71 »

Hello.
I'm trying to learn how to use Geometry Nodes combined with Luxcore and I took a Geometry Nodes for generating a floor with parallel and straight planks.
The problem is that I don't know how to apply my UVmaps to each plank once I have my wood texture.
I know how to create tone variations for each instance and how to rotate the unique texture, generating in this way a lot of planks with random variations, which is awesome.
The issue arrives when I try to apply all this to Geometry Nodes.
How can I transfer my texture with the randomness I want to each of the geon Nodes planks I've created?
I have this for now and as you can see each different tone doesn't apply per plank and the texture can't be seen...Still.
Some advice?
Thanks in advance.
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GeoNodes_random.jpg
FloridaJo
Posts: 8
Joined: Tue Jul 09, 2019 11:37 am

Re: How to add UVmapping to a planks created using Geometry Nodes

Post by FloridaJo »

Not sure if you found a way, but you can convert geonode objects to mesh objects then proceed from there.
Just hit Ctrl + A > Visual Geometry to Mesh.
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