CodeHD wrote: ↑Tue Apr 19, 2022 6:54 pmunfortunately, the link isn't working here, so I can't compare what they write.kintuX wrote: ↑Wed Apr 13, 2022 12:04 am Hi, long time no see & yet with all "physical correctness" in mind I'm still bedazzled by this n,k approach. How can data obtained @ https://refractiveindex.info/ be used to get "Physically correct results"?
ie:Corona renderer makes it clear: How to use Complex IOR for Corona Physical Material?
but in BlendLuxCore this still feels much like a gimmick and purely artistic choice
/as previously explained, mimicking M~R behavior w/o any real n,k correlation![]()
Also, sicne it's been such a long timemaybe you can elaborate a bit on what feels non-realistic to you?
Indeed, Corona's C4D helpdesk site is consumed by Chaos.
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Here's new link - How to use Complex IOR for Corona Physical Material?
And, as noted, usage and control via n+k values here is purely artistic.