Hi to everyone.
I'm trying to make some animations using luxcore+photonGI.
To be honest I'm very very happy with the results and soon i will publish a bunch of HD animations.
However i encounter problems in very complex scenes, scenes which i never have been able to animate decently using any other rendering engine.
At his link you find 4 animations, each with a different clamping value. The clamping value is the name of the file. The only clamping which improves the flickering turns off the most important lights.
The 3 full HD frames are using clamping 200.000. Those are 2000 samples/pixel images but they still show strong flickering.
The animation "simple scene 200000000000000000.mp4" was created with clamping 200000000000000000 and it looks perfect to me but is has 1/10 of polygons, no transparencies, and 1/100 of light sources. 
Does someone has an advice about how to improve the animation quality of such a type complex scenes?
https://drive.google.com/drive/folders/ ... sp=sharing
Thanks for any suggestion!
Those are the other rendering paarameters is have in this scene
light.maxdepth	64
path.maxdepth	256
sampler.metropolis.maxconsecutivereject	512
renderengine.type	"PATHCPU"
sampler.type	"SOBOL"
film.filter.type	"NONE"
lightstrategy.type	"LOG_POWER"
sampler.metropolis.largesteprate	0.4
sampler.metropolis.imagemutationrate	0.10000000000000001
film.filter.width	1.5
film.opencl.enable	0
path.forceblackbackground.enable	0
filesaver.renderengine.type	"BIDIRCPU"
filesaver.format	"TXT"
path.clamping.variance.maxvalue	200000
scene.epsilon.min	0.000001
scene.epsilon.max	0.1
path.albedospecular.type	"REFLECT_TRANSMIT"
path.albedospecular.glossinessthreshold	0.05
path.photongi.photon.maxcount	20000000
path.photongi.photon.maxdepth	8
path.photongi.glossinessusagethreshold	0.049
path.photongi.indirect.enabled	1
path.photongi.indirect.maxsize	0
path.photongi.indirect.haltthreshold	0.05
path.photongi.indirect.lookup.radius	0
path.photongi.indirect.lookup.normalangle	10
path.photongi.indirect.usagethresholdscale	8
path.photongi.caustic.enabled	0
path.photongi.caustic.maxsize	100000
path.photongi.caustic.lookup.radius	0.075
path.photongi.caustic.lookup.normalangle	10
path.photongi.caustic.updatespp	8
path.photongi.caustic.updatespp.radiusreduction	0.96
path.photongi.caustic.updatespp.minradius	0.003
path.photongi.persistent.file	/mnt/z/MATADOR/AnimOutput/Untitled.pgi
path.hybridbackforward.enable	0
path.hybridbackforward.partition	0.8
path.hybridbackforward.glossinessthreshold	0.049
			
			
									
						
										
						PhotonGI animations and flickering.
					Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
	Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: PhotonGI animations and flickering.
Usually the flicker appears when you use any denoiser.
			
			
									
						
							Actualy sorry for my google translate english :)
			
						Re: PhotonGI animations and flickering.
Sorry i forgotten to tell that those animations already have a strong neat video time interpolated denoising.
			
			
									
						
										
						Re: PhotonGI animations and flickering.
i also added a new animation "clamping 2000000 caustics caching on.mp4" which has 2000 SPP, 2000000 clamping and caustics caching on. Still there is a lot a flickering.
Any ideas what i can do?
			
			
									
						
										
						Any ideas what i can do?
Re: PhotonGI animations and flickering.
This is the best i got for the moment. 20.000.000 clamping and light tracing on with treshold 0.01. Any idea about how to reduce the flashes? 
https://drive.google.com/file/d/1bkpWxr ... sp=sharing
			
			
									
						
										
						https://drive.google.com/file/d/1bkpWxr ... sp=sharing
Re: PhotonGI animations and flickering.
May be try to render lights on wall separatly 
and when mix them with all
			
			
									
						
										
						and when mix them with all