Wood Interior 2022

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filmdecay
Posts: 6
Joined: Thu Feb 10, 2022 11:28 pm

Wood Interior 2022

Post by filmdecay »

Hey guys, new Luxcore user here. I come from 3DSMax and FStorm, along with Corona Renderer as well. Came to share a cool for fun project to try out Luxcore Render. Had a lot of fun with it and found it has a lot of potential. There may be a good share of mistakes but any feedback is welcome. (There are more shots but there is a max of 10 files only and I've never posted on a forum so pardon me.)
Attachments
wi_candleshot.jpg
wi_livingroom.jpg
wi_closeup_livingroomdecorshot.jpg
wi_eveningbedshot.jpg
wi_closetscene.jpg
wi_closetcloseup.jpg
wi_shoes.jpg
wi_closeup_closetbnw.jpg
bathroomrender001.jpg
bathroomrender002.jpg
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Sharlybg
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Re: Wood Interior 2022

Post by Sharlybg »

Hi

That is indeed an extremelly beautiffull showcase you are sharing
With us here. You can post remaining image with a second answer
post ( yes I know I like archviz render a bit too much :D :mrgreen: )
Another project showing how great Luxcore is for Archviz.
Nothing to say abouth lighting and design it look just Top quality.

Can you give us more details about hardware and engine settings ?
What I can say looking at the image is that you may had issue with
noise and or render not being fast enough for some reason. There
is this feel like denoiser being applied too early and accentuated by
the Sharpening filter.

I say that because your project is the perfect candidate for luxcore
Too Shine with Gi cache ( interior with lot of diffuse surfaces).
So Lux here should be like a storm Soo fast you would even remove
denoiser from the equation.
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
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TAO
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Re: Wood Interior 2022

Post by TAO »

Well done, amazing job as always. i like it.
Omid Ghotbi (TAO)
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viewtopic.php?f=5&t=1010&start=590#p30154
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filmdecay
Posts: 6
Joined: Thu Feb 10, 2022 11:28 pm

Re: Wood Interior 2022

Post by filmdecay »

Here are the rest of the images, along with the wireframe for one of the shots.
Attachments
wi_closeup_closetcolored-01.jpeg
bathroomrender003-01.jpeg
Screenshot 2022-02-14 005357.jpg
filmdecay
Posts: 6
Joined: Thu Feb 10, 2022 11:28 pm

Re: Wood Interior 2022

Post by filmdecay »

Sharlybg wrote: Sun Feb 13, 2022 12:34 pm Hi

That is indeed an extremelly beautiffull showcase you are sharing
With us here. You can post remaining image with a second answer
post ( yes I know I like archviz render a bit too much :D :mrgreen: )
Another project showing how great Luxcore is for Archviz.
Nothing to say abouth lighting and design it look just Top quality.

Can you give us more details about hardware and engine settings ?
What I can say looking at the image is that you may had issue with
noise and or render not being fast enough for some reason. There
is this feel like denoiser being applied too early and accentuated by
the Sharpening filter.

I say that because your project is the perfect candidate for luxcore
Too Shine with Gi cache ( interior with lot of diffuse surfaces).
So Lux here should be like a storm Soo fast you would even remove
denoiser from the equation.
Hey Charles, really appreciate the feedback. Yes I attached a screenshot above with the settings. Nothing really too fancy. I do believe you are correct. The only time I used any caches were for the images containing the glass objects (PhotoGI). As for the environment, I did not use it due to having an issue with compilation(?) It had stayed on Creating RenderSession (Env.) for a good 40 minutes, so I just force quit Blender and turned it off. I didn't notice too much of a difference when I used the Environment cache for a preview before, but I'm 100% sure I'm probably using it wrong :) . Maybe you guys could point me to the right direction Thanks again!

*****EDIT

Forgot to add my hardware: GTX 1080, i7-7700K, 16GB Ram
Last edited by filmdecay on Mon Feb 14, 2022 7:09 am, edited 1 time in total.
filmdecay
Posts: 6
Joined: Thu Feb 10, 2022 11:28 pm

Re: Wood Interior 2022

Post by filmdecay »

TAO wrote: Sun Feb 13, 2022 12:47 pm Well done, amazing job as always. i like it.
Thank you TAO. Really appreciate your feedback!
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Sharlybg
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Location: Ivory Coast

Re: Wood Interior 2022

Post by Sharlybg »

Hey Charles, really appreciate the feedback. Yes I attached a screenshot above with the settings. Nothing really too fancy. I do believe you are correct. The only time I used any caches were for the images containing the glass objects (PhotoGI). As for the environment, I did not use it due to having an issue with compilation(?) It had stayed on Creating RenderSession (Env.) for a good 40 minutes, so I just force quit Blender and turned it off. I didn't notice too much of a difference when I used the Environment cache for a preview before, but I'm 100% sure I'm probably using it wrong :) . Maybe you guys could point me to the right direction Thanks again!
I don't know for the Envcache issue (bug or something else). You can disable Env cache.
But The performance leap you can get in this project with Photon Gi cache Will be huge.

Try to use a higher number for importance value in your Hdri as it is the main light source like in the image below.
And also the photon Gi cache settings here. Just increase the radius scale if you get light leaks. But the lower the
Brute force Radius scale faster the render.
Gi_Cache.jpg
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
Luximage
Posts: 121
Joined: Sun Jan 14, 2018 8:01 pm

Re: Wood Interior 2022

Post by Luximage »

Excellent work, beautiful images.
Maybe you want to try enabling pixel filtering in the sampling tab in order to avoid antialiasing issues.

pixel filtering.jpg
filmdecay
Posts: 6
Joined: Thu Feb 10, 2022 11:28 pm

Re: Wood Interior 2022

Post by filmdecay »

Sharlybg wrote: Mon Feb 14, 2022 10:15 am
Hey Charles, really appreciate the feedback. Yes I attached a screenshot above with the settings. Nothing really too fancy. I do believe you are correct. The only time I used any caches were for the images containing the glass objects (PhotoGI). As for the environment, I did not use it due to having an issue with compilation(?) It had stayed on Creating RenderSession (Env.) for a good 40 minutes, so I just force quit Blender and turned it off. I didn't notice too much of a difference when I used the Environment cache for a preview before, but I'm 100% sure I'm probably using it wrong :) . Maybe you guys could point me to the right direction Thanks again!
I don't know for the Envcache issue (bug or something else). You can disable Env cache.
But The performance leap you can get in this project with Photon Gi cache Will be huge.

Try to use a higher number for importance value in your Hdri as it is the main light source like in the image below.
And also the photon Gi cache settings here. Just increase the radius scale if you get light leaks. But the lower the
Brute force Radius scale faster the render.

Gi_Cache.jpg
Alright, so I went ahead and applied those settings and noticed a small improvement. I will probably have to dedicate a full day messing with just the settings. Thanks again.
filmdecay
Posts: 6
Joined: Thu Feb 10, 2022 11:28 pm

Re: Wood Interior 2022

Post by filmdecay »

Luximage wrote: Mon Feb 14, 2022 4:01 pm Excellent work, beautiful images.
Maybe you want to try enabling pixel filtering in the sampling tab in order to avoid antialiasing issues.


pixel filtering.jpg
Actually worked on the closeup with the decor. Thank you! :D
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